R4UZ0R

Latvia
On FACEIT since 2023 166 matches tracked 70 matches in 30 days
ELO ▼ 130
2,007
30-day peak: 2,137
Rank EU
#256,365
Latvia #1,729 in Latvia
Last updated:

How does R4UZ0R play?

Rating 0.99 K/R 0.72 ADR 80.0 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 45%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.4
Knife kills 4 in 166 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 33x 4K, 3 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 90%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.0, ELO +59
= Stayed the same
Headshots at 48%
▼ Got worse
Win rate −15 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −21 ELO
27 matches · 30% win rate
On Tuesdays +1 ELO, win rate 33%

R4UZ0R loses the most ELO in match 3 of the day: −21 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.92 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Ancient
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 36%
0.74 right on the average
83.3 better than 64%
1.01 better than 43%
50% of 333 duels better than 44%
48% of 29 situations better than 77%
Anubis28
50% better than 43%
0.72 better than 41%
79.4 better than 41%
1.01 better than 44%
51% of 135 duels right on the average
33% of 21 situations better than 36%
Ancient27
41% better than 22%
0.74 right on the average
81.7 better than 56%
1.02 right on the average
51% of 130 duels right on the average
38% of 16 situations better than 53%
Nuke17
41% better than 19%
0.65 better than 11%
75.0 better than 23%
0.90 better than 10%
47% of 78 duels better than 23%
43% of 7 situations better than 63%
Dust 215
53% better than 59%
0.75 better than 55%
82.9 better than 60%
1.06 better than 59%
52% of 58 duels better than 55%
80% of 5 situations better than 99%
Cache11
36% -
0.58 -
65.3 -
0.80-
45% of 56 duels -
67% of 3 situations -
Inferno7
29% -
0.68 -
73.7 -
0.86-
50% of 24 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R4UZ0R plays

Across 166 matches R4UZ0R averages K/R 0.72, ADR 80.0 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 53% win rate in 15 matches. In 53 of 166 matches the rating was 1.10 or higher (32%), in 74 it was below 0.90. In 139 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: November 2026 at 1.06. R4UZ0R loses the most ELO in match 3 of the day (−21 ELO, win rate 30%). Things go best in match 2 of the day (+50 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +50 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.0, ELO +59. Got weaker: Win rate −15 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 70 matches, win rate 41%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.