R4NK41S1J4

Finland
On FACEIT since 2018 208 matches tracked 40 matches in 30 days
ELO ▲ 94
2,469
30-day peak: 2,469
Rank EU
#62,877
Finland #1,700 in Finland
Last updated:

How does R4NK41S1J4 play?

Rating 1.10 (from 158 matches) K/R 0.81 ADR 86.6 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.4
Knife kills 3 in 208 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 63%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 24x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.79, ADR at 85.1
▼ Got worse
Headshots −6 pp, ELO −86

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.94
JanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.99. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
66 matches · 45% win rate
In match 3 of the day ±0 ELO
29 matches · 38% win rate

R4NK41S1J4 loses the most ELO on Mirage: −1 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.84 · Cache
  4. Most kills in a match: 73 · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
45% better than 24%
0.83 better than 83%
87.7 better than 79%
1.09 better than 66%
57% of 186 duels better than 80%
33% of 42 situations better than 35%
Inferno33
52% better than 36%
0.81 better than 70%
87.3 better than 67%
1.14 better than 69%
55% of 110 duels better than 60%
50% of 12 situations better than 75%
Dust 230
47% better than 31%
0.81 better than 78%
87.8 better than 79%
1.11 better than 71%
54% of 113 duels better than 64%
40% of 20 situations better than 54%
Ancient29
45% better than 28%
0.83 better than 84%
84.4 better than 63%
1.13 better than 78%
54% of 102 duels better than 63%
32% of 19 situations better than 33%
Anubis21
52% better than 47%
0.83 better than 84%
89.9 better than 88%
1.14-
60% of 63 duels better than 89%
30% of 10 situations better than 29%
Nuke16
56% better than 57%
0.75 better than 47%
82.8 better than 55%
1.07-
52% of 58 duels right on the average
50% of 10 situations better than 80%
Cache10
50% -
0.75 -
78.8 -
1.08-
58% of 45 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R4NK41S1J4 plays

Across 208 matches R4NK41S1J4 averages K/R 0.81 and ADR 86.6; the rating across the 158 rated matches is 1.10. Biggest strength: K/D at 1.14, better than 79% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 72 of 158 matches the rating was 1.10 or higher (46%), in 43 it was below 0.90. In 130 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: November 2026 at 1.38. R4NK41S1J4 loses the most ELO on Mirage (−1 ELO, win rate 45%). Things go best on Ancient (+53 ELO, win rate 45%). Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −6 pp, ELO −86. Unchanged in recent months: K/R at 0.79, ADR at 85.1. Last 30 days: 40 matches, win rate 58%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.