R3NRAW

USA
217 matches tracked
Last updated:

How does R3NRAW play?

Rating 1.05 (from 37 matches) K/R 0.73 ADR 81.5 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 9
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 37 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 11% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 52%+2 pp better than 63%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 29%+8 pp better than 90%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−7 pp better than 14%
AWP share of kills 8%−3 pp better than 46%
K/D 1.04+0.04 better than 61%
Pistol kills per match 3.4
Knife kills 2 in 217 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 24%
Rounds with 3K 4.0%+0.1 pp better than 51%
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 27x 4K, 1 ace in 154 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 3.5−0.8 better than 33%
Enemies flashed per round 0.29+0.01 better than 55%
Rounds with a death 70%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +6 pp, ELO +344
= Stayed the same
ADR at 81.0, Win rate at 52%
▼ Got worse
K/R −0.04

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76).

Patterns

From the last 217 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −101 ELO
31 matches · 42% wins
On Inferno −53 ELO
26 matches · 54% wins
Between 18:00 and 24:00 −32 ELO, win rate 38%
On Thursdays −27 ELO, win rate 33%

R3NRAW loses the most ELO on Anubis: −101 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Vertigo
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
59% better than 79%
0.77 better than 69%
85.8 better than 79%
1.09-
51% of 186 duels level
41% of 58 situations better than 61%
Ancient35
60% better than 80%
0.67 better than 17%
76.8 better than 27%
0.89-
47% of 127 duels better than 28%
28% of 18 situations better than 22%
Anubis31
42% better than 23%
0.70 better than 33%
81.0 better than 54%
0.64-
55% of 121 duels better than 76%
36% of 22 situations better than 44%
Cache27
52% -
0.80 -
85.9 -
1.34-
57% of 86 duels -
44% of 18 situations -
Inferno26
54% level
0.74 better than 56%
81.0 better than 55%
1.21-
56% of 132 duels better than 71%
45% of 22 situations better than 69%
Nuke25
44% better than 13%
0.74 better than 38%
78.3 better than 33%
0.90-
54% of 111 duels better than 57%
27% of 11 situations better than 26%
Dust 222
36% better than 8%
0.68 better than 23%
77.8 better than 36%
0.79-
48% of 95 duels better than 36%
56% of 16 situations better than 88%

Compared with players on the same level who have at least 15 matches on the map.

How R3NRAW plays

Across 217 matches R3NRAW averages K/R 0.73 and ADR 81.5; the rating across the 37 rated matches is 1.05. Biggest strength: Rounds with a death at only 70%, where lower is better. That is better than 77% of players on level 9. Most room to improve: Headshot rate at 41%. That is better than only 14% of players on level 9. On average 16.2 kills per match, 41% of them headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 17 of 37 matches the rating was 1.10 or higher (46%), in 16 it was below 0.90. In 154 matches with detailed stats: 27 4Ks and 1 aces. Best month by rating: September 2026 at 1.05. R3NRAW loses the most ELO on Anubis (−101 ELO, win rate 42%). Things go best on Ancient (+203 ELO, win rate 60%). Improved over the last three months: Headshots +6 pp, ELO +344. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 81.0, Win rate at 52%. Last 30 days: 5 matches, win rate 60%, ELO balance +32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.