R1z--
Compared with 1,029 players in this group, each player over up to their last 100 matches.
Opening
Average41% of opening duels won and so well below the average (49%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.85 K/D and so clearly below the average (0.96).
Impact
AverageExactly 2 kills in 11.5% of rounds and so clearly below the average (12.7%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.61). Right on the average (0.70).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months: 0.95 (at the start 0.82). Slightly below the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 86.0. Last 3 months: 81.0 (at the start 72.9). Slightly above the average (77.7).
Share of headshot kills
Best month: November 2026 with 46%. Last 3 months unchanged at 44%. Just above the average (43%).
Matches won (win rate)
Best month: September 2026 with 65%. Last 3 months: 57% (at the start 49%). Clearly above the average (52%).
Best month: November 2026 with 1,147. Last 3 months: 1,147 (at the start 993).
Rounds with first kill
Best month: October 2026 with 13%. Last 3 months: 11% (at the start 10%). Slightly above the average (10%).
1v1 clutches won
Best month: October 2026 with 50%. Last 3 months: 30% (at the start 33%). Clearly below the average (38%).
Patterns
From the last 114 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
R1z-- loses the most ELO on Mirage: −27 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.88 · Cache
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 114 matchesCompared with players on the same level who have at least 15 matches on the map.
How R1z-- plays
Across 114 matches R1z-- averages K/R 0.66, ADR 77.5 and a rating of 0.89. Most room to improve: Opening duels won at 41%, better than only 6% of level 4 players. Averages 14.4 kills per match with 44% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 29 of 114 matches the rating was 1.10 or higher (25%), in 65 it was below 0.90. In 114 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. R1z-- loses the most ELO on Mirage (−27 ELO, win rate 43%). Things go best in match 3 of the day (+47 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +47 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +8.1, Win rate +8 pp, ELO +154, First kills +1 pp. Unchanged in recent months: Headshots at 44%, Clutch 1v1 at 30%. Last 30 days: 39 matches, win rate 51%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.