R1vo

Argentina
On FACEIT since 2020 147 matches tracked 34 matches in 30 days
ELO ▲ 39
2,955
30-day peak: 2,983
Rank SA ▲ 9 places
#229
Argentina #41 in Argentina
30 days · prev. #238 · best #180
Last updated:

How does R1vo play?

Rating 1.16 (from 109 matches) K/R 0.79 ADR 84.7 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 109 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 12%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (52%).

Headshot rate 64%+12 pp · Ø 52% better than 98%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.19+0.14 · Ø 1.05 better than 83%
Pistol kills per match 2.6
Knife kills 4 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 13.3%−0.4 pp · Ø 13.7% better than 38%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 22x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.14, ADR at 83.8, Headshots at 63%, Win rate at 60%, ELO at 2,955
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: August 2026 with 0.91. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.75).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
40 matches · 65% win rate
In match 2 of the day −26 ELO
45 matches · 56% win rate
Between 18:00 and 24:00 −129 ELO, win rate 55%
On Sundays −87 ELO, win rate 46%

R1vo loses the most ELO on Dust 2: −82 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.61 · Nuke
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
62% better than 83%
0.80 better than 71%
83.9 better than 60%
1.16 better than 81%
56% of 234 duels better than 73%
33% of 24 situations better than 33%
Dust 240
65% better than 87%
0.80 better than 71%
86.6 better than 73%
1.21 better than 87%
54% of 114 duels better than 61%
30% of 20 situations better than 26%
Nuke20
65% better than 77%
0.80 better than 63%
84.6 better than 59%
1.23 better than 87%
58% of 45 duels better than 75%
36% of 11 situations better than 42%
Ancient11
55% -
0.90 -
99.1 -
1.26-
62% of 42 duels -
20% of 5 situations -
Anubis7
43% -
0.68 -
68.5 -
0.91-
25% of 24 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R1vo plays

Across 147 matches R1vo averages K/R 0.79 and ADR 84.7; the rating across the 109 rated matches is 1.16. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 64% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 65 of 109 matches the rating was 1.10 or higher (60%), in 26 it was below 0.90. In 70 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.38. R1vo loses the most ELO on Dust 2 (−82 ELO, win rate 65%). Things go best on Mirage (+59 ELO, win rate 62%). Match no. 1 of the day goes best: 66% win rate, −18 ELO. Unchanged in recent months: K/R at 0.78, Rating at 1.14, ADR at 83.8, Headshots at 63%, Win rate at 60%, ELO at 2,955. Last 30 days: 34 matches, win rate 56%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.