R1p999

IR
177 matches tracked
Last updated:

How does R1p999 play?

Rating 0.99 K/R 0.71 ADR 79.2 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 40%
AWP share of kills 7%−4 pp · Ø 11% better than 43%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 2.7
Knife kills 7 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 4x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 31%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 15%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +179
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.09, Rating −0.14, ADR −7.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.73).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
41 matches · 54% win rate
In match 2 of the day −30 ELO
26 matches · 35% win rate
On Dust 2 −1 ELO
45 matches · 42% win rate

R1p999 loses the most ELO on Mirage: −56 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
42% better than 18%
0.72 better than 41%
81.5 better than 55%
1.00 better than 39%
48% of 201 duels better than 34%
34% of 32 situations better than 40%
Mirage41
54% better than 63%
0.74 right on the average
80.8 better than 53%
1.03 better than 53%
50% of 189 duels better than 46%
48% of 29 situations better than 77%
Ancient32
69% better than 94%
0.74 right on the average
82.8 better than 60%
1.04 better than 54%
65% of 112 duels better than 97%
44% of 18 situations better than 67%
Nuke22
45% better than 17%
0.61 better than 4%
72.6 better than 11%
0.88 better than 8%
45% of 154 duels better than 14%
50% of 82 situations better than 77%
Anubis20
45% better than 27%
0.68 better than 26%
77.5 better than 36%
0.91 better than 15%
44% of 86 duels better than 16%
47% of 19 situations better than 73%
Cache6
33% -
0.78 -
86.6 -
1.07-
53% of 30 duels -
25% of 8 situations -
Vertigo4
25% -
0.54 -
64.3 -
0.75-
35% of 20 duels -
33% of 3 situations -
Inferno3
100% -
0.81 -
80.6 -
1.28-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R1p999 plays

Across 177 matches R1p999 averages K/R 0.71, ADR 79.2 and a rating of 0.99. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Ancient with a 69% win rate in 32 matches. In 57 of 177 matches the rating was 1.10 or higher (32%), in 73 it was below 0.90. In 80 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. R1p999 loses the most ELO on Mirage (−56 ELO, win rate 54%). Things go best on Ancient (+42 ELO, win rate 69%). Match no. 4 of the day goes best: 68% win rate. Improved over the last three months: Headshots +2 pp, ELO +179. Got weaker: K/R −0.09, Rating −0.14, ADR −7.7. Unchanged in recent months: Win rate at 51%. Last 30 days: 8 matches, win rate 38%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.