R1otic

Denmark
On FACEIT since 2017 65 matches tracked 20 matches in 30 days
ELO ▲ 13
2,022
30-day peak: 2,031
Rank EU
#243,561
Denmark #5,322 in Denmark
Last updated:

How does R1otic play?

Rating 0.94 K/R 0.69 ADR 78.5 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 8% normal 0.90 to 1.09 29% weak 0.75 to 0.89 9% very weak below 0.75 38%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 45%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.93−0.10 · Ø 1.03 better than 17%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 12x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +8.2, Win rate +15 pp, ELO +59
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.72 (at the start 0.63). Just below the average (0.74).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +30 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Cache
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis14
43% -
0.75 -
82.0 -
1.00-
50% of 58 duels -
38% of 8 situations -
Cache14
43% -
0.66 -
77.9 -
0.90-
58% of 66 duels -
67% of 6 situations -
Mirage12
50% -
0.65 -
74.6 -
0.93-
46% of 52 duels -
50% of 6 situations -
Dust 27
57% -
0.62 -
71.7 -
0.82-
44% of 27 duels -
50% of 2 situations -
Inferno7
57% -
0.62 -
75.9 -
0.87-
59% of 34 duels -
67% of 6 situations -
Ancient5
40% -
0.74 -
82.4 -
0.98-
55% of 29 duels -
-
Nuke5
80% -
0.88 -
88.5 -
1.26-
57% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R1otic plays

Across 65 matches R1otic averages K/R 0.69, ADR 78.5 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 48% headshots. The strongest map is Mirage with a 50% win rate in 12 matches. In 15 of 65 matches the rating was 1.10 or higher (23%), in 31 it was below 0.90. In 52 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: November 2026 at 1.07. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +8.2, Win rate +15 pp, ELO +59. Got weaker: Headshots −6 pp. Last 30 days: 20 matches, win rate 65%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.