R1G

New Zealand
On FACEIT since 2023 352 matches tracked 79 matches in 30 days
ELO ▼ 52
1,896
30-day peak: 1,989
Rank OCE ▼ 380 places
#1,589
30 days · prev. #1,209 · best #1,192
Last updated:

How does R1G play?

Rating 0.90 (from 346 matches) K/R 0.67 ADR 76.1 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 352 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 7%−4 pp · Ø 11% better than 43%
K/D 0.87−0.15 · Ø 1.02 better than 7%
Pistol kills per match 2.4
Zeus kills1 in 352 matches
Knife kills 6 in 352 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 22%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 49x 4K, 3 aces in 326 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 17%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +11 pp, ELO +270
= Stayed the same
K/R at 0.66, Rating at 0.88, ADR at 74.6
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
106 matches · 43% win rate
On Dust 2 −76 ELO
75 matches · 40% win rate
On Thursdays −47 ELO, win rate 40%

R1G loses the most ELO on Mirage: −81 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 45 · Mirage
  4. Reached level 10 · Cache
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
43% better than 22%
0.66 better than 18%
75.9 better than 28%
0.90 better than 15%
44% of 675 duels better than 16%
44% of 39 situations better than 68%
Dust 275
40% better than 16%
0.63 better than 9%
71.4 better than 11%
0.83 better than 4%
38% of 468 duels better than 3%
36% of 25 situations better than 45%
Anubis51
55% better than 65%
0.69 better than 29%
79.4 better than 44%
0.91 better than 17%
51% of 322 duels right on the average
20% of 15 situations better than 13%
Ancient49
49% better than 41%
0.72 better than 45%
79.6 better than 46%
0.98 better than 41%
47% of 312 duels better than 31%
32% of 19 situations better than 34%
Cache25
52% -
0.73 -
80.8 -
1.00-
46% of 158 duels -
42% of 12 situations -
Inferno24
58% better than 60%
0.65 better than 15%
73.0 better than 13%
0.90 better than 11%
44% of 160 duels better than 13%
80% of 5 situations better than 99%
Nuke18
56% right on the average
0.62 better than 7%
72.9 better than 14%
0.80 better than 2%
49% of 112 duels better than 36%
67% of 6 situations better than 97%
Vertigo4
0% -
0.83 -
90.2 -
1.01-
37% of 35 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R1G plays

Across 352 matches R1G averages K/R 0.67 and ADR 76.1; the rating across the 346 rated matches is 0.90. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 9 players. Averages 14.8 kills per match with 53% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 91 of 352 matches the rating was 1.10 or higher (26%), in 178 it was below 0.90. In 326 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: August 2026 at 0.94. R1G loses the most ELO on Mirage (−81 ELO, win rate 43%). Things go best on Inferno (+82 ELO, win rate 58%). Match no. 2 of the day goes best: 52% win rate, +75 ELO. Improved over the last three months: Win rate +11 pp, ELO +270. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.88, ADR at 74.6. Last 30 days: 79 matches, win rate 51%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.