R15T3R

Czech Republic
On FACEIT since 2024 296 matches tracked 77 matches in 30 days
ELO ▼ 45
2,107
30-day peak: 2,275
Rank EU
#183,577
Czech Republic #1,521 in Czech Republic
Last updated:

How does R15T3R play?

Rating 1.13 K/R 0.79 ADR 82.1 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 296 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 2.9
Knife kills 1 in 296 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 56x 4K, 9 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +105
= Stayed the same
ADR at 81.5, Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.06

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −49 ELO
29 matches · 48% win rate
On Mondays ±0 ELO, win rate 40%

R15T3R loses the most ELO on Inferno: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.03 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Reached level 10 · Ancient
  4. Longest win streak: 9 wins in a row · Anubis
  5. Most kills in a match: 43 · Mirage

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
55% better than 67%
0.82 better than 84%
83.5 better than 65%
1.17 better than 88%
50% of 271 duels better than 45%
39% of 56 situations better than 55%
Dust 260
42% better than 20%
0.77 better than 66%
80.9 better than 53%
1.08 better than 65%
54% of 248 duels better than 65%
33% of 43 situations better than 38%
Ancient47
55% better than 62%
0.82 better than 81%
84.6 better than 66%
1.14 better than 82%
55% of 183 duels better than 71%
42% of 31 situations better than 60%
Anubis37
51% better than 49%
0.78 better than 68%
80.6 better than 50%
1.13 better than 80%
53% of 139 duels better than 59%
44% of 32 situations better than 67%
Cache29
45% -
0.81 -
85.8 -
1.15-
53% of 118 duels -
35% of 20 situations -
Inferno29
48% better than 31%
0.79 better than 76%
78.8 better than 38%
1.14 better than 82%
53% of 133 duels right on the average
42% of 12 situations better than 62%
Nuke19
53% better than 39%
0.72 better than 38%
76.7 better than 32%
1.03 better than 44%
50% of 76 duels better than 43%
50% of 10 situations better than 79%

Compared with players on the same level who have at least 15 matches on the map.

How R15T3R plays

Across 296 matches R15T3R averages K/R 0.79, ADR 82.1 and a rating of 1.13. Biggest strength: K/D at 1.16, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Mirage with a 55% win rate in 73 matches. In 155 of 296 matches the rating was 1.10 or higher (52%), in 83 it was below 0.90. In 271 matches with detailed stats: 56 4Ks and 9 aces. Best month by rating: August 2026 at 1.17. R15T3R loses the most ELO on Inferno (−49 ELO, win rate 48%). Things go best on Anubis (+48 ELO, win rate 51%). Match no. 4 of the day goes best: 57% win rate, −29 ELO. Improved over the last three months: Headshots +3 pp, ELO +105. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 81.5, Win rate at 51%. Last 30 days: 77 matches, win rate 52%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.