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R00ble

Argentina
On FACEIT since 2021 250 matches tracked 34 matches in 30 days
Last updated:

How does R00ble play?

Rating 1.03 K/R 0.74 ADR 78.3 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 250 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 51%+1 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.98).

Headshot rate 48%+3 pp · Ø 45% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.04+0.06 · Ø 0.98 better than 73%
Pistol kills per match 2.6
Knife kills 9 in 250 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.8%).

2K rounds 12.5%−0.5 pp · Ø 13.0% better than 37%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 68%
4Ks and aces 41x 4K, 4 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.0).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 21%
Enemies flashed per round 0.35+0.10 · Ø 0.25 better than 76%
Deaths per round 71%−2 pp · Ø 73% better than 74%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 76.9, Win rate at 46%, First kills at 9%
▼ Got worse
K/R −0.04, Rating −0.09, ELO −55, Clutch 1v1 −14 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.72).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −50 ELO
25 matches · 36% win rate
On Dust 2 −10 ELO
63 matches · 51% win rate
On Sundays +24 ELO, win rate 39%

R00ble loses the most ELO on Nuke: −50 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.52 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
47% better than 38%
0.75 better than 66%
78.9 better than 51%
1.05 better than 70%
49% of 299 duels better than 46%
46% of 50 situations better than 74%
Dust 263
51% better than 57%
0.77 better than 75%
81.0 better than 59%
1.10 better than 82%
52% of 277 duels better than 61%
51% of 35 situations better than 85%
Inferno32
34% better than 10%
0.72 better than 61%
79.2 better than 55%
0.99 better than 59%
50% of 134 duels right on the average
30% of 40 situations better than 33%
Nuke25
36% better than 6%
0.69 better than 34%
77.2 better than 38%
0.96 better than 37%
50% of 113 duels right on the average
30% of 20 situations better than 26%
Anubis24
54% better than 64%
0.72 right on the average
77.5 better than 38%
1.00 better than 55%
53% of 94 duels better than 68%
17% of 12 situations better than 8%
Ancient9
44% -
0.73 -
72.5 -
1.08-
53% of 43 duels -
67% of 6 situations -
Cache6
50% -
0.61 -
63.7 -
0.81-
24% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R00ble plays

Across 250 matches R00ble averages K/R 0.74, ADR 78.3 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 6 players. Most room to improve: Utility damage per round at 2.7, better than only 21% of level 6 players. Averages 16.5 kills per match with 48% headshots. The strongest map is Anubis with a 54% win rate in 24 matches. In 95 of 250 matches the rating was 1.10 or higher (38%), in 92 it was below 0.90. In 247 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. R00ble loses the most ELO on Nuke (−50 ELO, win rate 36%). Things go best on Mirage (+141 ELO, win rate 47%). Match no. 1 of the day goes best: 54% win rate, −29 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.09, ELO −55, Clutch 1v1 −14 pp. Unchanged in recent months: ADR at 76.9, Win rate at 46%, First kills at 9%. Last 30 days: 34 matches, win rate 41%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.