R00GERI

Finland
On FACEIT since 2020 168 matches tracked 82 matches in 30 days
ELO ▲ 28
2,256
30-day peak: 2,256
Rank EU
#121,155
Finland #3,388 in Finland
Last updated:

How does R00GERI play?

Rating 1.07 K/R 0.77 ADR 83.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 168 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.8
Knife kills 1 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 3 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.5, Win rate +4 pp
= Stayed the same
ELO at 2,226
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.85
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −40 ELO
33 matches · 52% win rate
In match 1 of the day +1 ELO
30 matches · 30% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 40%
On Fridays ±0 ELO, win rate 41%

R00GERI loses the most ELO on Ancient: −40 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.86 · Mirage
  2. Most kills in a match: 36 · Cache
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 4 wins in a row · Overpass

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 65%
0.84 better than 87%
88.1 better than 81%
1.17 better than 87%
57% of 290 duels better than 81%
48% of 27 situations better than 77%
Ancient33
52% better than 46%
0.79 better than 70%
90.3 better than 86%
1.09 better than 68%
54% of 150 duels better than 64%
47% of 15 situations better than 75%
Dust 221
48% better than 36%
0.72 better than 39%
74.2 better than 16%
1.02 better than 42%
46% of 81 duels better than 22%
24% of 21 situations better than 13%
Anubis18
56% better than 62%
0.79 better than 74%
83.9 better than 65%
1.11 better than 75%
49% of 89 duels better than 34%
42% of 12 situations better than 62%
Inferno16
19% better than 1%
0.59 better than 1%
73.8 better than 15%
0.78 better than 1%
51% of 79 duels better than 36%
30% of 10 situations better than 31%
Nuke15
27% better than 1%
0.71 better than 29%
73.9 better than 19%
0.98 better than 27%
37% of 63 duels better than 2%
29% of 7 situations better than 19%
Cache11
64% -
0.74 -
76.5 -
1.07-
44% of 63 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R00GERI plays

Across 168 matches R00GERI averages K/R 0.77, ADR 83.0 and a rating of 1.07. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 78 of 168 matches the rating was 1.10 or higher (46%), in 60 it was below 0.90. In 149 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: November 2026 at 1.22. R00GERI loses the most ELO on Ancient (−40 ELO, win rate 52%). Things go best on Mirage (+21 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, −50 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.5, Win rate +4 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ELO at 2,226. Last 30 days: 82 matches, win rate 50%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.