R-ta-ta
Name history of R-ta-ta
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).
Compared with 7,553 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average31% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average61% headshots and so well above the average (53%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average0.19 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04. Last 3 months: 0.97 (at the start 1.03). Clearly below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 80.8. Last 3 months: 75.5 (at the start 80.6). Clearly below the average (81.1).
Share of headshot kills
Best month: August 2026 with 65%. Last 3 months: 60% (at the start 64%). Well above the average (53%).
Matches won (win rate)
Best month: November 2026 with 59%. Last 3 months: 55% (at the start 50%). Slightly above the average (53%).
Best month: October 2026 with 3,453. Last 3 months: 3,406 (at the start 2,766).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 37%.
Patterns
From the last 344 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
R-ta-ta loses the most ELO on Ancient: −135 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Recorded match no. 250 · Dust 2
- Most kills in a match: 43 · Mirage
- Highest rating in a match: 1.93 · Ancient
Maps in detail
from the last 344 matchesCompared with players on the same level who have at least 15 matches on the map.
How R-ta-ta plays
Across 344 matches R-ta-ta averages K/R 0.71, ADR 77.2 and a rating of 0.99. Biggest strength: Headshot rate at 61%, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 61% headshots. The strongest map is Nuke with a 61% win rate in 46 matches. In 123 of 344 matches the rating was 1.10 or higher (36%), in 138 it was below 0.90. In 299 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. R-ta-ta loses the most ELO on Ancient (−135 ELO, win rate 48%). Things go best on Mirage (+327 ELO, win rate 57%). Match no. 4 of the day goes best: 58% win rate, −2 ELO. Improved over the last three months: Win rate +5 pp, ELO +640. Got weaker: K/R −0.04, Rating −0.06, ADR −5.1, Headshots −4 pp. Last 30 days: 126 matches, win rate 52%, net ELO +194.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.