Qw0ll

Russia
On FACEIT since 2021 116 matches tracked 45 matches in 30 days
Last updated:

How does Qw0ll play?

Rating 1.05 (from 66 matches) K/R 0.74 ADR 81.4 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 66 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 29% weak 0.75 to 0.89 5% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 83%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 77%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.01−0.02 · Ø 1.03 better than 34%
Pistol kills per match 2.6
Knife kills 4 in 116 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 32%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 8x 4K, 2 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ADR +5.7
= Stayed the same
Headshots at 50%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
32 matches · 53% win rate
On Fridays +49 ELO, win rate 43%

Qw0ll loses the most ELO on Dust 2: −2 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
54% better than 59%
0.77 better than 60%
83.7 better than 62%
1.18 better than 86%
63% of 119 duels better than 95%
63% of 8 situations better than 97%
Dust 232
52% right on the average
0.75 right on the average
82.7 better than 57%
1.01 better than 35%
47% of 103 duels better than 21%
44% of 9 situations better than 66%
Anubis11
27% -
0.67 -
77.7 -
0.93-
46% of 41 duels -
67% of 6 situations -
Inferno11
55% -
0.65 -
74.3 -
0.90-
54% of 28 duels -
0% of 3 situations -
Ancient10
50% -
0.75 -
78.2 -
1.10-
63% of 27 duels -
20% of 5 situations -
Nuke10
40% -
0.78 -
81.0 -
1.06-
51% of 49 duels -
40% of 5 situations -
Cache3
33% -
0.84 -
89.3 -
1.10-
56% of 18 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Qw0ll plays

Across 114 matches Qw0ll averages K/R 0.74 and ADR 81.4; the rating across the 66 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 31 of 66 matches the rating was 1.10 or higher (47%), in 16 it was below 0.90. In 59 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.19. Qw0ll loses the most ELO on Dust 2 (−2 ELO, win rate 53%). Things go best on Mirage (+24 ELO, win rate 53%). Match no. 2 of the day goes best: 55% win rate, +22 ELO. Improved over the last three months: K/R +0.04, ADR +5.7. Unchanged in recent months: Headshots at 50%, Win rate at 49%. Last 30 days: 45 matches, win rate 49%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.