Quoere_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).
Compared with 2,679 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength56% headshots and so clearly above the average (51%).
Impact
AverageExactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).
Utility and deaths
Average2.6 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.76). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.17. Last 3 months: 1.15 (at the start 1.08). Well above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 85.5. Last 3 months: 84.6 (at the start 81.5). Slightly above the average (81.1).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 55% (at the start 56%). Clearly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 66%. Last 3 months: 61% (at the start 54%). Well above the average (51%).
Best month: October 2026 with 2,329. Last 3 months: 2,655 (at the start 2,188).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Quoere_ loses the most ELO on Dust 2: −25 ELO, 62% win rate
Records and milestones
from recorded matches- Longest win streak: 12 wins in a row · Dust 2
- Recorded match no. 100 · Nuke
- Highest rating in a match: 1.99 · Mirage
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How Quoere_ plays
Across 117 matches Quoere_ averages K/R 0.78, ADR 83.3 and a rating of 1.12. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 61 of 117 matches the rating was 1.10 or higher (52%), in 29 it was below 0.90. In 89 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. Quoere_ loses the most ELO on Dust 2 (−25 ELO, win rate 62%). Things go best on Mirage (+59 ELO, win rate 54%). Match no. 1 of the day goes best: 64% win rate, +9 ELO. Improved over the last three months: Rating +0.07, Win rate +7 pp, ELO +467. Unchanged in recent months: K/R at 0.79, ADR at 84.6, Headshots at 55%. Last 30 days: 29 matches, win rate 72%, net ELO −39.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.