Queaz

Spain
On FACEIT since 2020 105 matches tracked 24 matches in 30 days
ELO ▲ 24
2,041
30-day peak: 2,041
Rank EU
#230,497
Spain #2,078 in Spain
Last updated:

How does Queaz play?

Rating 1.09 K/R 0.78 ADR 85.9 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 105 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 3.2
Knife kills 3 in 105 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 27%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +254
= Stayed the same
ADR at 84.5
▼ Got worse
K/R −0.07, Rating −0.13, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
37 matches · 65% win rate
In match 2 of the day −51 ELO
26 matches · 46% win rate
Between 18:00 and 24:00 +27 ELO, win rate 50%

Queaz loses the most ELO on Mirage: −51 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Ancient
  3. Most kills in a match: 32 · Ancient
  4. Highest rating in a match: 2.22 · Mirage
  5. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
65% better than 91%
0.82 better than 83%
89.4 better than 86%
1.16 better than 86%
52% of 165 duels better than 57%
44% of 25 situations better than 67%
Dust 223
61% better than 82%
0.85 better than 89%
89.7 better than 84%
1.19 better than 87%
57% of 96 duels better than 80%
38% of 16 situations right on the average
Ancient20
50% better than 45%
0.72 better than 38%
79.0 better than 40%
0.99 better than 35%
52% of 54 duels right on the average
14% of 14 situations better than 5%
Anubis15
33% better than 5%
0.69 better than 26%
80.2 better than 45%
0.92 better than 14%
53% of 74 duels better than 61%
50% of 12 situations better than 78%
Cache5
80% -
0.85 -
89.4 -
1.23-
64% of 28 duels -
67% of 3 situations -
Nuke4
50% -
0.62 -
75.7 -
0.81-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Queaz plays

Across 105 matches Queaz averages K/R 0.78, ADR 85.9 and a rating of 1.09. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 55% headshots. The strongest map is Mirage with a 65% win rate in 37 matches. In 46 of 105 matches the rating was 1.10 or higher (44%), in 31 it was below 0.90. In 84 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.22. Queaz loses the most ELO on Mirage (−51 ELO, win rate 65%). Things go best on Dust 2 (+27 ELO, win rate 61%). Match no. 1 of the day goes best: 77% win rate, +3 ELO. Improved over the last three months: Headshots +7 pp, ELO +254. Got weaker: K/R −0.07, Rating −0.13, Win rate −6 pp. Unchanged in recent months: ADR at 84.5. Last 30 days: 24 matches, win rate 54%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.