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Quality

Turkey
On FACEIT since 2019 118 matches tracked
ELO
3,171
Peak across recorded matches: 3,436
Rank EU ▼ 1,133 places
#4,985
Turkey #113 in Turkey
30 days · prev. #3,852 · best #3,852
Last updated:

How does Quality play?

Rating 1.28 (from 71 matches) K/R 0.87 ADR 91.8 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 71 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 35% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 4% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 18%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 99%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.05).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.43+0.38 · Ø 1.05 better than 99%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 91%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 13x 4K, 0 aces in 51 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 91%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 52%
Deaths per round 61%−10 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.3, Win rate +11 pp
= Stayed the same
Headshots at 54%
▼ Got worse
ELO −205

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.92 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
35 matches · 49% win rate
On Wednesdays −30 ELO, win rate 45%

Quality loses the most ELO on Dust 2: −60 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.62 · Dust 2
  3. Most kills in a match: 47 · Anubis
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
49% better than 28%
0.90 better than 94%
93.3 better than 91%
1.26 better than 92%
60% of 73 duels better than 84%
50% of 8 situations better than 78%
Anubis25
48% better than 28%
0.86 better than 89%
90.6 better than 88%
1.30 better than 96%
57% of 79 duels better than 75%
29% of 14 situations better than 27%
Mirage18
61% better than 77%
0.85 better than 86%
92.2 better than 90%
1.31-
65% of 31 duels better than 97%
33% of 3 situations better than 33%
Inferno14
93% -
0.91 -
90.4 -
1.35-
56% of 27 duels -
22% of 9 situations -
Nuke13
62% -
0.88 -
92.5 -
1.25-
67% of 49 duels -
67% of 3 situations -
Cache9
67% -
0.86 -
95.6 -
1.27-
69% of 55 duels -
25% of 8 situations -
Ancient4
75% -
0.75 -
78.5 -
1.10-
73% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Quality plays

Across 118 matches Quality averages K/R 0.87 and ADR 91.8; the rating across the 71 rated matches is 1.28. Biggest strength: K/D at 1.43, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 19.1 kills per match with 54% headshots. The strongest map is Inferno with a 93% win rate in 14 matches. In 49 of 71 matches the rating was 1.10 or higher (69%), in 8 it was below 0.90. In 51 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.34. Quality loses the most ELO on Dust 2 (−60 ELO, win rate 49%). Things go best on Anubis (+32 ELO, win rate 48%). Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.3, Win rate +11 pp. Got weaker: ELO −205. Unchanged in recent months: Headshots at 54%. Last 30 days: 5 matches, win rate 60%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.