QneMoreTime

Russia
134 matches tracked 38 matches in 30 days
Last updated:

How does QneMoreTime play?

Rating 0.94 (from 113 matches) K/R 0.65 ADR 72.4 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Weakness
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 48%−2 pp · Ø 50% better than 39%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.95−0.05 · Ø 1.00 better than 17%
Pistol kills per match 2.8
Zeus kills1 in 134 matches
Knife kills 6 in 134 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 5%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 11%
MVPs per match 2.0−0.2 · Ø 2.2 better than 15%
4Ks and aces 8x 4K, 1 ace in 66 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 92%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +119
= Stayed the same
K/R at 0.65, Rating at 0.93, ADR at 71.6
▼ Got worse
Headshots −2 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.66. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.72).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +25 ELO
21 matches · 38% win rate
In match 1 of the day +26 ELO
24 matches · 46% win rate
On Wednesdays ±0 ELO, win rate 42%

QneMoreTime loses the most ELO in match 2 of the day: +25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 2.03 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
56% better than 68%
0.66 better than 15%
69.4 better than 5%
0.99 better than 34%
54% of 107 duels better than 65%
47% of 17 situations better than 75%
Mirage41
41% better than 14%
0.60 better than 3%
67.4 better than 3%
0.85 better than 4%
39% of 132 duels better than 3%
34% of 29 situations better than 37%
Ancient19
68% better than 94%
0.69 better than 23%
75.2 better than 18%
1.00 better than 38%
58% of 60 duels better than 83%
33% of 9 situations better than 36%
Inferno12
25% -
0.64 -
78.3 -
0.88-
39% of 38 duels -
25% of 8 situations -
Nuke10
60% -
0.66 -
80.2 -
0.89-
57% of 30 duels -
22% of 9 situations -
Anubis9
67% -
0.77 -
81.6 -
1.10-
70% of 46 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QneMoreTime plays

Across 134 matches QneMoreTime averages K/R 0.65 and ADR 72.4; the rating across the 113 rated matches is 0.94. Biggest strength: Utility damage per round at 6.5, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.0 kills per match with 48% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 38 of 113 matches the rating was 1.10 or higher (34%), in 58 it was below 0.90. In 66 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. QneMoreTime loses the most ELO in match 2 of the day (+25 ELO, win rate 38%). Things go best on Dust 2 (+28 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, −2 ELO. Improved over the last three months: ELO +119. Got weaker: Headshots −2 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.93, ADR at 71.6. Last 30 days: 38 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.