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Qlocuu

Poland
On FACEIT since 2016 350 matches tracked 48 matches in 30 days
ELO ▲ 91
4,114
30-day peak: 4,114
Rank EU ▼ 36 places
#148
Poland #9 in Poland
30 days · prev. #112 · best #102
Last updated:

How does Qlocuu play?

Rating 1.14 (from 276 matches) K/R 0.81 ADR 86.6 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 274 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so right on the average (12%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 72%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (54%).

Headshot rate 58%+4 pp · Ø 54% better than 71%
AWP share of kills 1%−12 pp · Ø 13% better than 6%
K/D 1.17+0.07 · Ø 1.10 better than 59%
Pistol kills per match 2.7 from the last 274
Knife kills 6 in 274 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so clearly above the average (2.5).

2K rounds 14.8%+0.5 pp · Ø 14.3% better than 57%
3K rounds 4.9%+0.4 pp · Ø 4.5% better than 59%
MVPs per match 2.7+0.2 · Ø 2.5 better than 60%
4Ks and aces 48x 4K, 6 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

0.27 enemies flashed per round and so well below the average (0.33).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 53%
Enemies flashed per round 0.27−0.06 · Ø 0.33 better than 26%
Deaths per round 69%−2 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.13, ADR at 85.7, Win rate at 57%, ELO at 4,086
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: May 2026 with 0.93. Last 3 months unchanged at 0.81. Slightly above the average (0.78).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −216 ELO
21 matches · 43% win rate
In match 4 of the day −162 ELO
29 matches · 45% win rate
On Thursdays +42 ELO, win rate 42%

Qlocuu loses the most ELO on Cache: −216 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Mirage
  2. Most kills in a match: 45 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
60% better than 64%
0.80 right on the average
85.4 better than 48%
1.13 better than 53%
52% of 474 duels better than 33%
43% of 70 situations better than 63%
Ancient49
67% better than 81%
0.84 better than 71%
88.7 better than 66%
1.18 better than 71%
54% of 270 duels right on the average
23% of 22 situations better than 14%
Nuke41
59% better than 44%
0.87 better than 81%
88.6 better than 64%
1.22 better than 77%
57% of 209 duels better than 65%
39% of 23 situations better than 48%
Anubis28
50% better than 27%
0.80 better than 56%
87.4 better than 64%
1.11 right on the average
49% of 144 duels better than 21%
56% of 18 situations better than 87%
Dust 224
50% better than 25%
0.74 better than 27%
81.0 better than 29%
1.07 better than 31%
43% of 80 duels better than 5%
50% of 12 situations better than 75%
Cache21
43% better than 19%
0.74 right on the average
81.3 better than 53%
1.08 better than 61%
50% of 113 duels better than 42%
40% of 5 situations better than 52%

Compared with players on the same level who have at least 15 matches on the map.

How Qlocuu plays

Across 350 matches Qlocuu averages K/R 0.81 and ADR 86.6; the rating across the 276 rated matches is 1.14. Averages 17.3 kills per match with 58% headshots. The strongest map is Ancient with a 67% win rate in 49 matches. In 150 of 274 matches the rating was 1.10 or higher (55%), in 72 it was below 0.90. In 218 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: August 2026 at 1.18. Qlocuu loses the most ELO on Cache (−216 ELO, win rate 43%). Things go best on Ancient (+267 ELO, win rate 67%). Match no. 1 of the day goes best: 66% win rate, +171 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.13, ADR at 85.7, Win rate at 57%, ELO at 4,086. Last 30 days: 48 matches, win rate 54%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.