QihaoWei

USA
On FACEIT since 2015 103 matches tracked 19 matches in 30 days
ELO ▲ 116
2,335
30-day peak: 2,427
Rank NA ▼ 487 places
#2,819
USA #2,142 in USA
30 days · prev. #2,332 · best #2,332
Last updated:

How does QihaoWei play?

Rating 0.93 (from 61 matches) K/R 0.68 ADR 74.7 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Weakness
Last one alive

0.6 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 0.6−1.1 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 0.92−0.12 · Ø 1.04 better than 10%
Pistol kills per match 2.2
Knife kills 1 in 103 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 35%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 7%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 9x 4K, 1 ace in 57 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 41%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.08, ADR −4.2, ELO −332

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.64
JanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months: 0.68 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
24 matches · 46% win rate

QihaoWei loses the most ELO on Dust 2: −91 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.48 · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
55% better than 63%
0.69 better than 24%
75.6 better than 23%
0.92 better than 14%
52% of 157 duels right on the average
0% of 9 situations better than 1%
Dust 224
46% better than 29%
0.71 better than 32%
77.7 better than 30%
1.11 better than 70%
60% of 77 duels better than 90%
83% of 6 situations better than 99%
Ancient15
47% better than 31%
0.60 better than 2%
67.2 better than 2%
0.81-
44% of 52 duels better than 9%
0% of 2 situations better than 1%
Inferno8
25% -
0.54 -
64.4 -
0.66-
44% of 32 duels -
0% of 3 situations -
Nuke8
75% -
0.88 -
87.4 -
1.21-
86% of 14 duels -
0% of 3 situations -
Anubis3
0% -
0.76 -
75.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How QihaoWei plays

Across 103 matches QihaoWei averages K/R 0.68 and ADR 74.7; the rating across the 61 rated matches is 0.93. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 44 matches. In 17 of 61 matches the rating was 1.10 or higher (28%), in 29 it was below 0.90. In 57 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. QihaoWei loses the most ELO on Dust 2 (−91 ELO, win rate 46%). Things go best on Mirage (+73 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, −15 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.08, ADR −4.2, ELO −332. Unchanged in recent months: Headshots at 50%. Last 30 days: 19 matches, win rate 58%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.