QUAR3SMA7

Turkey
263 matches tracked 42 matches in 30 days
Last updated:

How does QUAR3SMA7 play?

Rating 1.03 K/R 0.74 ADR 85.6 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 263 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 69%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 81%
K/D 1.03+0.03 · Ø 1.00 better than 71%
Pistol kills per match 2.4
Knife kills 11 in 263 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 56%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 6 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.73, ADR at 84.9
▼ Got worse
Rating −0.05, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −126 ELO
28 matches · 39% win rate
In match 1 of the day −108 ELO
46 matches · 41% win rate
Between 6:00 and 12:00 −26 ELO, win rate 43%
On Saturdays −119 ELO, win rate 33%

QUAR3SMA7 loses the most ELO on Inferno: −126 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Cache
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.54 · Ancient

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
56% better than 73%
0.73 better than 59%
87.9 better than 90%
1.03 better than 65%
57% of 488 duels better than 86%
42% of 65 situations better than 61%
Anubis41
34% better than 8%
0.68 better than 32%
79.1 better than 52%
0.92 better than 23%
44% of 188 duels better than 19%
23% of 26 situations better than 16%
Mirage29
45% better than 31%
0.72 right on the average
82.6 better than 69%
1.03 better than 64%
45% of 107 duels better than 23%
37% of 27 situations better than 49%
Inferno28
39% better than 15%
0.68 better than 34%
76.8 better than 40%
0.97 better than 41%
45% of 117 duels better than 22%
47% of 19 situations better than 76%
Ancient25
48% better than 41%
0.82 better than 94%
89.7 better than 93%
1.14 better than 95%
55% of 117 duels better than 85%
38% of 13 situations better than 54%
Nuke23
57% better than 60%
0.83 better than 85%
90.6 better than 89%
1.15 better than 84%
50% of 94 duels better than 45%
21% of 19 situations better than 13%
Cache19
58% -
0.87 -
97.6 -
1.19-
54% of 107 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QUAR3SMA7 plays

Across 263 matches QUAR3SMA7 averages K/R 0.74, ADR 85.6 and a rating of 1.03. Biggest strength: Utility hit rate at 42%, better than 89% of level 7 players. Averages 16.2 kills per match with 46% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 100 of 263 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 204 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: August 2026 at 1.17. QUAR3SMA7 loses the most ELO on Inferno (−126 ELO, win rate 39%). Things go best from match 5 of the day (+104 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +104 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.05, Headshots −2 pp. Unchanged in recent months: K/R at 0.73, ADR at 84.9. Last 30 days: 42 matches, win rate 52%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.