QUAR3SMA7
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).
Compared with 1,190 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Average41% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average1.03 K/D and so just above the average (1.00).
Impact
Average2.3 MVPs per match and so right on the average (2.3).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.17. Last 3 months: 1.02 (at the start 1.07). Just above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 93.9. Last 3 months: 84.9 (at the start 87.6). Clearly above the average (79.9).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 45% (at the start 47%). Just below the average (46%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 50% (at the start 46%). Just below the average (51%).
Best month: September 2026 with 1,689.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 263 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
QUAR3SMA7 loses the most ELO on Inferno: −126 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Cache
- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 2.54 · Ancient
Maps in detail
from the last 263 matchesCompared with players on the same level who have at least 15 matches on the map.
How QUAR3SMA7 plays
Across 263 matches QUAR3SMA7 averages K/R 0.74, ADR 85.6 and a rating of 1.03. Biggest strength: Utility hit rate at 42%, better than 89% of level 7 players. Averages 16.2 kills per match with 46% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 100 of 263 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 204 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: August 2026 at 1.17. QUAR3SMA7 loses the most ELO on Inferno (−126 ELO, win rate 39%). Things go best from match 5 of the day (+104 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +104 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.05, Headshots −2 pp. Unchanged in recent months: K/R at 0.73, ADR at 84.9. Last 30 days: 42 matches, win rate 52%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.