QKJS

MO
278 matches tracked 69 matches in 30 days
Last updated:

How does QKJS play?

Rating 0.84 (from 142 matches) K/R 0.64 ADR 71.4 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 37%
Rating spread from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 44%−7 pp better than 5%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 78%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.1−0.5 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 74%
AWP share of kills 5%−6 pp better than 30%
K/D 0.87−0.16 better than 3%
Pistol kills per match 2.4
Knife kills 3 in 278 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.8%−2.5 pp better than 2%
Rounds with 3K 2.5%−1.6 pp better than 2%
MVPs per match 1.7−0.6 better than 1%
4Ks and aces 16x 4K, 1 ace in 229 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.19−0.11 better than 19%
Rounds with a death 73%+1.0 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, ADR −16.1, Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.57
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.81. Last 3 months: 0.61 (at the start 0.77).

Patterns

From the last 278 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −81 ELO
47 matches · 49% wins
In match 3 of the day −71 ELO
41 matches · 41% wins
On Mirage −69 ELO
106 matches · 45% wins

QKJS loses the most ELO on Dust 2: −81 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
45% better than 24%
0.65 better than 11%
72.9 better than 13%
0.84–
43% of 306 duels better than 9%
43% of 23 situations better than 62%
Ancient55
58% better than 69%
0.59 better than 2%
67.5 better than 2%
0.85–
41% of 222 duels better than 6%
59% of 17 situations better than 92%
Dust 247
49% better than 37%
0.69 better than 25%
75.6 better than 23%
0.89–
45% of 164 duels better than 16%
38% of 21 situations level
Anubis28
50% better than 40%
0.58 better than 1%
63.7 better than 1%
0.89–
41% of 101 duels better than 6%
40% of 10 situations level
Inferno20
55% better than 47%
0.73 better than 40%
80.5 better than 37%
0.81–
46% of 63 duels better than 15%
67% of 9 situations better than 97%
Nuke16
31% better than 2%
0.55 better than 1%
67.6 better than 1%
0.77–
49% of 74 duels better than 32%
0% of 3 situations better than 1%
Cache4
25% –
0.53 –
62.1 –
0.71–
48% of 23 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How QKJS plays

Across 278 matches QKJS averages K/R 0.64 and ADR 71.4; the rating across the 142 rated matches is 0.84. Biggest strength: Clutch 1v1 won at 44%. That is better than 78% of players on level 10. Most room to improve: Rounds with 3K at 2.5%. That is better than only 2% of players on level 10. On average 13.7 kills per match, 55% of them headshots. The strongest map is Ancient with a 58% win rate in 55 matches. In 26 of 142 matches the rating was 1.10 or higher (18%), in 89 it was below 0.90. In 229 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: September 2026 at 0.86. QKJS loses the most ELO on Dust 2 (−81 ELO, win rate 49%). Things go best in match 2 of the day (+26 ELO, win rate 56%). Got weaker: K/R −0.16, ADR −16.1, Headshots −2 pp, Win rate −5 pp. Last 30 days: 69 matches, win rate 59%, ELO balance +13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.