QDA

Russia
On FACEIT since 2015 179 matches tracked 103 matches in 30 days
ELO ▲ 146
3,033
30-day peak: 3,054
Rank EU ▲ 1,997 places
#7,999
Russia #2,238 in Russia
30 days · prev. #9,996 · best #6,890
Last updated:

How does QDA play?

Rating 1.17 K/R 0.83 ADR 87.9 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 179 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.06).

Headshot rate 50%−2 pp · Ø 52% better than 33%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.20+0.14 · Ø 1.06 better than 82%
Pistol kills per match 3.3
Zeus kills1 in 179 matches
Knife kills 5 in 179 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 81%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 34x 4K, 6 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.31).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.63+0.32 · Ø 0.31 better than 98%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.13, Rating +0.20, ADR +10.8, Win rate +6 pp, ELO +346
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.88 (at the start 0.75). Well above the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −63 ELO
81 matches · 56% win rate
In match 2 of the day −26 ELO
30 matches · 40% win rate
Between 12:00 and 18:00 +34 ELO, win rate 48%
On Wednesdays ±0 ELO, win rate 32%

QDA loses the most ELO on Dust 2: −63 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 47 · Anubis
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
56% better than 54%
0.88 better than 91%
92.4 better than 88%
1.26 better than 91%
63% of 322 duels better than 92%
37% of 49 situations better than 43%
Nuke27
52% better than 31%
0.86 better than 84%
91.6 better than 86%
1.22 better than 84%
67% of 116 duels better than 96%
30% of 27 situations better than 30%
Anubis24
33% better than 3%
0.78 better than 63%
85.4 better than 70%
1.09 better than 59%
53% of 85 duels better than 54%
46% of 13 situations better than 71%
Inferno23
61% right on the average
0.79 better than 47%
87.0 better than 56%
1.10 better than 40%
54% of 99 duels better than 36%
36% of 11 situations better than 37%
Cache12
58% -
0.78 -
81.2 -
1.12-
43% of 44 duels -
50% of 10 situations -
Mirage6
33% -
0.60 -
65.3 -
0.78-
36% of 14 duels -
50% of 2 situations -
Ancient4
50% -
0.62 -
64.7 -
0.96-
36% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QDA plays

Across 179 matches QDA averages K/R 0.83, ADR 87.9 and a rating of 1.17. Biggest strength: Opening duels won at 62%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 89 of 179 matches the rating was 1.10 or higher (50%), in 46 it was below 0.90. In 124 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: October 2026 at 1.26. QDA loses the most ELO on Dust 2 (−63 ELO, win rate 56%). Things go best from match 5 of the day (−51 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −51 ELO. Improved over the last three months: K/R +0.13, Rating +0.20, ADR +10.8, Win rate +6 pp, ELO +346. Got weaker: Headshots −5 pp. Last 30 days: 103 matches, win rate 55%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.