QBkdxYMQkY

Ukraine
On FACEIT since 2024 405 matches tracked 183 matches in 30 days
Last updated:
Next update possible in 10m 37s

How does QBkdxYMQkY play?

Rating 1.02 (from 244 matches) K/R 0.72 ADR 75.8 from 405 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 20%+9 pp better than 85%
K/D 0.98−0.05 better than 29%
Pistol kills per match 3.6
Knife kills 10 in 405 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 64x 4K, 5 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.3−1.8 better than 7%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.72, ADR at 75.8
▼ Got worse
Win rate −10 pp, ELO −505

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.71).

Patterns

From the last 405 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −209 ELO
125 matches · 46% wins
On Anubis −181 ELO
71 matches · 48% wins
Between 12:00 and 18:00 −35 ELO, win rate 41%
On Sundays −89 ELO, win rate 43%

QBkdxYMQkY loses the most ELO on Mirage: −209 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.86 · Mirage
  2. Longest win streak: 6 wins in a row · Aim_sanok
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 405 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
46% better than 28%
0.71 better than 35%
75.9 better than 25%
0.99 better than 35%
53% of 696 duels better than 58%
28% of 76 situations better than 20%
Ancient84
52% better than 47%
0.69 better than 22%
72.3 better than 8%
1.02 better than 44%
48% of 358 duels better than 32%
33% of 60 situations better than 40%
Anubis71
48% better than 36%
0.76 better than 60%
78.7 better than 38%
1.14 better than 80%
53% of 416 duels better than 59%
25% of 40 situations better than 22%
Dust 263
48% better than 36%
0.72 better than 41%
77.5 better than 32%
0.99 better than 33%
55% of 359 duels better than 70%
32% of 37 situations better than 32%
Cache39
54% -
0.71 -
74.7 -
1.04-
49% of 184 duels -
44% of 25 situations -
Nuke14
43% -
0.76 -
78.9 -
1.02-
60% of 80 duels -
10% of 10 situations -
Inferno4
25% -
0.60 -
67.4 -
0.80-
48% of 31 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How QBkdxYMQkY plays

Across 405 matches QBkdxYMQkY averages K/R 0.72 and ADR 75.8; the rating across the 244 rated matches is 1.02. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Utility damage per round at 2.3. That is better than only 7% of players on level 10. On average 15.7 kills per match, 60% of them headshots. The strongest map is Cache with a 54% win rate in 39 matches. In 100 of 244 matches the rating was 1.10 or higher (41%), in 98 it was below 0.90. In 323 matches with detailed stats: 64 4Ks and 5 aces. Best month by rating: October 2026 at 1.07. QBkdxYMQkY loses the most ELO on Mirage (−209 ELO, win rate 46%). Things go best on Ancient (+272 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −10 pp, ELO −505. Unchanged in recent months: K/R at 0.72, ADR at 75.8. Last 30 days: 183 matches, win rate 50%, ELO balance −82.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.