Q1ubs

Russia
On FACEIT since 2026 324 matches tracked 46 matches in 30 days
ELO ▼ 120
2,174
30-day peak: 2,324
Rank EU
#152,054
Russia #42,778 in Russia
Last updated:

How does Q1ubs play?

Rating 1.04 K/R 0.75 ADR 82.9 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 324 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2
Knife kills 3 in 324 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 62%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 46x 4K, 2 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +6.0
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −4 pp, ELO −430

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +15 ELO
143 matches · 42% win rate
On Mondays +61 ELO, win rate 37%

Q1ubs loses the most ELO from match 5 of the day: +15 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 34 · Inferno
  4. Highest rating in a match: 2.27 · Ancient

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
50% right on the average
0.70 better than 30%
79.0 better than 41%
0.96 better than 26%
45% of 554 duels better than 18%
32% of 37 situations better than 31%
Ancient93
54% better than 59%
0.74 right on the average
84.0 better than 63%
1.04 better than 54%
53% of 477 duels better than 58%
31% of 51 situations better than 33%
Anubis73
51% better than 49%
0.84 better than 88%
89.9 better than 86%
1.15 better than 84%
59% of 398 duels better than 88%
38% of 42 situations right on the average
Nuke26
38% better than 7%
0.71 better than 27%
76.0 better than 22%
1.00 better than 36%
56% of 128 duels better than 73%
50% of 6 situations better than 76%
Cache17
41% -
0.78 -
86.8 -
1.06-
60% of 89 duels -
18% of 11 situations -
Inferno7
29% -
0.81 -
85.1 -
1.16-
49% of 41 duels -
0% of 2 situations -
Dust 25
20% -
0.54 -
59.0 -
0.80-
37% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Q1ubs plays

Across 324 matches Q1ubs averages K/R 0.75, ADR 82.9 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Ancient with a 54% win rate in 93 matches. In 125 of 324 matches the rating was 1.10 or higher (39%), in 123 it was below 0.90. In 280 matches with detailed stats: 46 4Ks and 2 aces. Best month by rating: November 2026 at 1.12. Q1ubs loses the most ELO from match 5 of the day (+15 ELO, win rate 42%). Things go best in match 2 of the day (+121 ELO, win rate 58%). Match no. 4 of the day goes best: 68% win rate, −30 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +6.0. Got weaker: Headshots −4 pp, ELO −430. Unchanged in recent months: Win rate at 48%. Last 30 days: 46 matches, win rate 46%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.