Q-MARS
Compared with 979 players in this group, each player over up to their last 100 matches.
Opening
Average40% of opening duels won and so well below the average (50%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.76 K/D and so well below the average (0.97).
Impact
WeaknessExactly 3 kills in 2.2% of rounds and so well below the average (3.8%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.64. Last 3 months: 0.59 (at the start 0.64). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.91. Last 3 months: 0.78 (at the start 0.91). Well below the average (0.98).
Damage per round (ADR)
Best month: September 2026 with 73.1. Last 3 months: 71.2 (at the start 72.2). Clearly below the average (78.5).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 48% (at the start 40%). Clearly above the average (45%).
Matches won (win rate)
Best month: August 2026 with 71%. Last 3 months: 51% (at the start 71%). Clearly above the average (48%).
Best month: October 2026 with 1,381. Last 3 months: 1,285 (at the start 1,089).
Rounds with first kill
Best month: August 2026 with 10%. Last 3 months: 9% (at the start 10%). Clearly below the average (10%).
1v1 clutches won
Best month: September 2026 with 38%. Last 3 months: 33% (at the start 8%). Clearly below the average (39%).
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Q-MARS loses the most ELO on Mirage: −83 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 29 · Dust 2
- Highest rating in a match: 1.94 · Dust 2
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How Q-MARS plays
Across 164 matches Q-MARS averages K/R 0.60, ADR 71.3 and a rating of 0.80. Biggest strength: Utility damage per round at 5.0, better than 77% of level 6 players. Most room to improve: Rating at 0.80, better than only 2% of level 6 players. Averages 13.0 kills per match with 47% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 31 of 164 matches the rating was 1.10 or higher (19%), in 112 it was below 0.90. In 164 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 0.91. Q-MARS loses the most ELO on Mirage (−83 ELO, win rate 50%). Things go best on Dust 2 (+50 ELO, win rate 55%). Improved over the last three months: Headshots +8 pp, ELO +196, Clutch 1v1 +25 pp. Got weaker: K/R −0.05, Rating −0.13, Win rate −20 pp, First kills −1 pp. Unchanged in recent months: ADR at 71.2. Last 30 days: 28 matches, win rate 46%, net ELO −37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.