Pyr3x

Denmark
On FACEIT since 2014 292 matches tracked 101 matches in 30 days
ELO ▲ 185
2,616
30-day peak: 2,734
Rank EU
#38,123
Denmark #1,068 in Denmark
Last updated:

How does Pyr3x play?

Rating 1.10 K/R 0.79 ADR 85.6 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 292 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.11+0.07 · Ø 1.04 better than 67%
Pistol kills per match 3.1
Knife kills 5 in 292 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 79%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 42x 4K, 4 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 83%
Enemies flashed per round 0.61+0.31 · Ø 0.30 better than 97%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +548
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 85.1, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −113 ELO
38 matches · 55% win rate
On Anubis −85 ELO
23 matches · 43% win rate
On Fridays −31 ELO, win rate 40%

Pyr3x loses the most ELO on Cache: −113 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Inferno
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 250 · Nuke
  4. Most kills in a match: 54 · Mirage

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
45% better than 21%
0.77 better than 60%
82.8 better than 56%
1.06 better than 55%
47% of 270 duels better than 23%
37% of 35 situations better than 47%
Dust 246
46% better than 25%
0.72 better than 36%
78.1 better than 31%
1.00 better than 32%
56% of 170 duels better than 73%
20% of 25 situations better than 9%
Nuke41
56% right on the average
0.82 better than 72%
88.8 better than 80%
1.16 better than 76%
50% of 169 duels better than 29%
55% of 22 situations better than 84%
Cache38
55% right on the average
0.81 better than 80%
88.9 better than 84%
1.14 better than 80%
53% of 131 duels better than 60%
26% of 23 situations better than 21%
Ancient36
56% better than 61%
0.78 better than 63%
85.6 better than 66%
1.11 better than 69%
56% of 113 duels better than 73%
45% of 20 situations better than 68%
Inferno32
59% better than 56%
0.89 better than 86%
96.8 better than 93%
1.26 better than 84%
55% of 150 duels better than 57%
41% of 17 situations better than 52%
Anubis23
43% better than 17%
0.73 better than 41%
80.6 better than 44%
1.01 better than 35%
48% of 101 duels better than 27%
31% of 13 situations better than 31%
Vertigo8
50% -
0.80 -
89.9 -
1.11-
41% of 27 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pyr3x plays

Across 292 matches Pyr3x averages K/R 0.79, ADR 85.6 and a rating of 1.10. Biggest strength: Utility damage per round at 5.4, better than 83% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Inferno with a 59% win rate in 32 matches. In 142 of 292 matches the rating was 1.10 or higher (49%), in 85 it was below 0.90. In 231 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: June 2026 at 1.21. Pyr3x loses the most ELO on Cache (−113 ELO, win rate 55%). Things go best on Dust 2 (+83 ELO, win rate 46%). Match no. 3 of the day goes best: 60% win rate, +66 ELO. Improved over the last three months: Win rate +5 pp, ELO +548. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 85.1, Headshots at 51%. Last 30 days: 101 matches, win rate 53%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.