Pyan1ch

Belarus
343 matches tracked 127 matches in 30 days
ELO ▲ 53
2,034
30-day peak: 2,034
Rank EU
#215,448
Belarus #5,267 in Belarus
Last updated:

How does Pyan1ch play?

Rating 1.09 (from 338 matches) K/R 0.78 ADR 81.3 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 338 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 53%+3 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.11+0.13 · Ø 0.98 better than 83%
Pistol kills per match 3.0
Knife kills 8 in 343 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.9 pp · Ø 12.9% better than 66%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 67%
MVPs per match 2.5+0.3 · Ø 2.2 better than 78%
4Ks and aces 61x 4K, 10 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Rating at 1.09
▼ Got worse
K/R −0.04, ADR −5.4, Win rate −3 pp, ELO −97

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.77 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −128 ELO
129 matches · 43% win rate
On Dust 2 −104 ELO
98 matches · 51% win rate
Between 12:00 and 18:00 −97 ELO, win rate 35%
On Saturdays +57 ELO, win rate 45%

Pyan1ch loses the most ELO from match 5 of the day: −128 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.75 · Nuke
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
51% better than 49%
0.77 better than 69%
80.3 better than 52%
1.09 better than 75%
53% of 351 duels better than 64%
34% of 58 situations better than 41%
Mirage98
55% better than 66%
0.76 better than 66%
80.1 better than 53%
1.06 better than 67%
53% of 415 duels better than 65%
30% of 40 situations better than 29%
Anubis60
50% better than 43%
0.77 better than 68%
81.7 better than 58%
1.11 better than 78%
55% of 202 duels better than 73%
35% of 43 situations better than 44%
Ancient33
39% better than 13%
0.81 better than 85%
84.5 better than 73%
1.11 better than 82%
54% of 125 duels better than 67%
43% of 14 situations better than 63%
Nuke27
52% better than 36%
0.83 better than 75%
85.1 better than 63%
1.16 better than 75%
60% of 96 duels better than 84%
50% of 10 situations better than 79%
Inferno13
46% -
0.90 -
91.3 -
1.19-
47% of 45 duels -
25% of 8 situations -
Cache11
27% -
0.66 -
69.7 -
0.93-
50% of 30 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pyan1ch plays

Across 343 matches Pyan1ch averages K/R 0.78 and ADR 81.3; the rating across the 338 rated matches is 1.09. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 9 players. Averages 17.1 kills per match with 58% headshots. The strongest map is Mirage with a 55% win rate in 98 matches. In 156 of 338 matches the rating was 1.10 or higher (46%), in 111 it was below 0.90. In 290 matches with detailed stats: 61 4Ks and 10 aces. Best month by rating: October 2026 at 1.18. Pyan1ch loses the most ELO from match 5 of the day (−128 ELO, win rate 43%). Things go best on Mirage (+182 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, +33 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, ADR −5.4, Win rate −3 pp, ELO −97. Unchanged in recent months: Rating at 1.09. Last 30 days: 127 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.