Puteli

Finland
93 matches tracked
ELO ▼ 54
3,229
30-day peak: 3,283
Rank EU ▼ 240 places
#3,026 #67 in FI
30 days · before #2,786 · best #2,786
Last updated:

How does Puteli play?

Rating 1.12 (from 37 matches) K/R 0.81 ADR 88.8 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 37 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
AWPerEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 31%+20 pp better than 97%
K/D 1.15+0.11 better than 83%
Pistol kills per match 2.4
Knife kills 9 in 92 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.0%+1.6 pp better than 82%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.40.0 level
4Ks and aces 8x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 93%
Utility damage per round 6.5+2.4 better than 92%
Enemies flashed per round 0.26−0.04 better than 40%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.80, ADR at 87.9
▼ Got worse
Headshots −2 pp, ELO −81

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.80 (at the start 0.81).

Patterns

From the last 92 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −47 ELO
21 matches · 38% wins
On Ancient −35 ELO
21 matches · 52% wins
Between 18:00 and 24:00 −19 ELO, win rate 49%

Puteli loses the most ELO in match 2 of the day: −47 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Inferno
  2. Most kills in a match: 29 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 35%
0.81 better than 78%
89.7 better than 85%
1.01-
57% of 35 duels better than 79%
33% of 3 situations better than 34%
Ancient21
52% better than 44%
0.77 better than 63%
82.9 better than 57%
1.07-
62% of 42 duels better than 95%
44% of 9 situations better than 65%
Nuke18
72% better than 92%
0.80 better than 73%
88.3 better than 80%
1.20-
57% of 60 duels better than 74%
0% of 6 situations better than 1%
Cache11
45% -
0.83 -
91.0 -
1.13-
70% of 53 duels -
75% of 4 situations -
Inferno9
78% -
0.83 -
94.4 -
1.12-
55% of 42 duels -
50% of 2 situations -
Anubis5
40% -
0.85 -
91.7 -
1.62-
100% of 3 duels -
0% of 2 situations -
Overpass3
100% -
0.76 -
90.6 -
-
50% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Puteli plays

Across 92 matches Puteli averages K/R 0.81 and ADR 88.8; the rating across the 37 rated matches is 1.12. Biggest strength: Opening duels won at 60%. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 21% of players on level 10. On average 16.9 kills per match, 45% of them headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 18 of 37 matches the rating was 1.10 or higher (49%), in 9 it was below 0.90. In 37 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. Puteli loses the most ELO in match 2 of the day (−47 ELO, win rate 38%). Things go best in match 1 of the day (+111 ELO, win rate 72%). Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −2 pp, ELO −81. Unchanged in recent months: K/R at 0.80, ADR at 87.9. Last 30 days: 6 matches, win rate 50%, ELO balance −28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.