Purple2124

USA
On FACEIT since 2018 63 matches tracked 27 matches in 30 days
ELO ▲ 90
2,191
30-day peak: 2,191
Rank NA ▲ 2,322 places
#4,515
USA #2,491 in USA
30 days · prev. #6,837 · best #4,515
Last updated:
Next update possible in 9m 8s

How does Purple2124 play?

Rating 0.98 (from 42 matches) K/R 0.66 ADR 74.8 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 6x 4K, 0 aces in 42 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 96%
Enemies flashed per round 0.63+0.35 · Ø 0.28 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Purple2124 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 27 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.73.

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +50 ELO
38 matches · 42% win rate

Purple2124 loses the most ELO in match 1 of the day: +50 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Ancient
  2. Reached level 10 · Nuke
  3. Longest win streak: 4 wins in a row · Ancient
  4. Highest rating in a match: 1.87 · Nuke

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient21
52% better than 52%
0.68 better than 20%
73.5 better than 13%
1.03 right on the average
63% of 35 duels better than 96%
57% of 7 situations better than 90%
Inferno13
62% -
0.66 -
75.8 -
0.97-
58% of 31 duels -
-
Dust 28
25% -
0.61 -
76.3 -
0.68-
11% of 9 duels -
25% of 4 situations -
Mirage6
67% -
0.76 -
82.6 -
1.15-
60% of 10 duels -
50% of 2 situations -
Cache5
0% -
0.58 -
69.3 -
0.84-
57% of 14 duels -
50% of 2 situations -
Nuke5
100% -
0.83 -
88.1 -
1.15-
56% of 18 duels -
67% of 3 situations -
Anubis4
50% -
0.49 -
59.4 -
0.56-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Purple2124 plays

Across 63 matches Purple2124 averages K/R 0.66 and ADR 74.8; the rating across the 42 rated matches is 0.98. Biggest strength: Utility damage per round at 7.1, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.8, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 54% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 15 of 42 matches the rating was 1.10 or higher (36%), in 18 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: November 2026 at 1.05. Purple2124 loses the most ELO in match 1 of the day (+50 ELO, win rate 42%). Things go best on Ancient (+96 ELO, win rate 52%). Last 30 days: 27 matches, win rate 63%, net ELO +144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.