PureR

USA
On FACEIT since 2015 135 matches tracked 39 matches in 30 days
ELO ▲ 271
2,883
30-day peak: 2,931
Rank NA ▼ 49 places
#386
#212 in US
30 days · before #337 · best #319
Last updated:

How does PureR play?

Rating 1.21 (from 41 matches) K/R 0.88 ADR 91.6 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 10
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 88%
Rating spread from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 29% weak 0.75 to 0.89 5% very weak below 0.75 7%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 5%−6 pp better than 30%
K/D 1.22+0.19 better than 92%
Pistol kills per match 3.3
Knife kills 1 in 135 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 3.2+0.9 better than 98%
4Ks and aces 13x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +13 pp, ELO +50
= Stayed the same
K/R at 0.88, ADR at 92.6, Headshots at 55%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: April 2026 with 0.93. Last 3 months: 0.88 (at the start 0.91).

Patterns

From the last 135 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +3 ELO
43 matches · 47% wins
In match 2 of the day +10 ELO
35 matches · 49% wins

PureR loses the most ELO in match 1 of the day: +3 ELO, 47% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.39 · Dust 2
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
63% better than 86%
0.86 better than 92%
91.3 better than 90%
1.17 better than 86%
59% of 111 duels better than 88%
14% of 7 situations better than 3%
Dust 226
69% better than 95%
0.97 better than 99%
98.2 better than 97%
1.45-
67% of 84 duels better than 98%
62% of 13 situations better than 94%
Cache18
50% -
0.82 -
87.3 -
1.26-
54% of 59 duels -
38% of 8 situations -
Ancient13
38% -
0.79 -
84.4 -
1.00-
54% of 35 duels -
0% of 2 situations -
Anubis13
38% -
0.81 -
86.2 -
1.34-
42% of 43 duels -
25% of 4 situations -
Inferno11
55% -
0.89 -
91.8 -
0.89-
42% of 26 duels -
0% of 1 situations -
Nuke11
55% -
0.94 -
96.1 -
1.31-
62% of 29 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PureR plays

Across 135 matches PureR averages K/R 0.88 and ADR 91.6; the rating across the 41 rated matches is 1.21. Biggest strength: Rating at 1.21. That is better than 95% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 14% of players on level 10. On average 20.1 kills per match, 53% of them headshots. The strongest map is Dust 2 with a 69% win rate in 26 matches. In 24 of 41 matches the rating was 1.10 or higher (59%), in 5 it was below 0.90. In 41 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.24. PureR loses the most ELO in match 1 of the day (+3 ELO, win rate 47%). Things go best on Mirage (+97 ELO, win rate 63%). Improved over the last three months: Win rate +13 pp, ELO +50. Unchanged in recent months: K/R at 0.88, ADR at 92.6, Headshots at 55%. Last 30 days: 39 matches, win rate 72%, ELO balance +266.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.