PunchPad

Argentina
On FACEIT since 2024 182 matches tracked 60 matches in 30 days
Last updated:

How does PunchPad play?

Rating 0.93 K/R 0.65 ADR 70.7 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 33% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 6

Compared with 1,231 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 31%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 80%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.93−0.06 · Ø 0.99 better than 30%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 30%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 22%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 16x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.25).

Utility hit rate 27%−8 pp · Ø 35% better than 9%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.54+0.29 · Ø 0.25 better than 95%
Deaths per round 70%−3 pp · Ø 73% better than 84%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +8 pp, ELO +70
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 70.9, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: September 2026 with 0.69. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.72).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
65 matches · 46% win rate
From match 5 of the day ±0 ELO
26 matches · 27% win rate
On Fridays −28 ELO, win rate 33%

PunchPad loses the most ELO on Mirage: −90 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
46% better than 32%
0.66 better than 22%
71.2 better than 12%
0.93 better than 26%
49% of 266 duels better than 44%
39% of 41 situations better than 54%
Dust 256
52% better than 56%
0.67 better than 26%
72.0 better than 15%
0.96 better than 37%
49% of 213 duels better than 45%
27% of 49 situations better than 25%
Ancient19
53% better than 66%
0.67 better than 28%
75.6 better than 28%
0.94 better than 36%
46% of 87 duels better than 28%
42% of 12 situations better than 62%
Nuke19
37% better than 8%
0.61 better than 6%
66.6 better than 4%
0.86 better than 10%
46% of 72 duels better than 25%
19% of 16 situations better than 11%
Inferno13
23% -
0.58 -
66.5 -
0.82-
46% of 59 duels -
40% of 5 situations -
Anubis6
67% -
0.69 -
69.8 -
1.02-
32% of 19 duels -
43% of 7 situations -
Cache4
25% -
0.60 -
58.4 -
0.91-
25% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PunchPad plays

Across 182 matches PunchPad averages K/R 0.65, ADR 70.7 and a rating of 0.93. Biggest strength: Deaths per round at just 70% (lower is better), better than 84% of level 6 players. Most room to improve: Damage per round (ADR) at 70.7, better than only 8% of level 6 players. Averages 14.1 kills per match with 51% headshots. The strongest map is Ancient with a 53% win rate in 19 matches. In 42 of 182 matches the rating was 1.10 or higher (23%), in 80 it was below 0.90. In 136 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. PunchPad loses the most ELO on Mirage (−90 ELO, win rate 46%). Things go best in match 1 of the day (+82 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +82 ELO. Improved over the last three months: Win rate +8 pp, ELO +70. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 70.9, Headshots at 51%. Last 30 days: 60 matches, win rate 55%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.