PumbaX

Poland
43 matches tracked
Last updated:

How does PumbaX play?

Rating 1.11 K/R 0.80 ADR 84.8 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 43 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 28% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

PumbaX wins 57 of 100 opening duels. 6 percentage points above the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive

PumbaX wins 20 of 100 1v2s. 1 percentage point below the level 10 average (21%).

Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.15 kills per death. 0.11 above the level 10 average (1.04).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 2%−9 pp better than 13%
K/D 1.15+0.11 better than 83%
Pistol kills per match 2.9
Knife kills 1 in 43 matches

Impact

Average
Damage and big rounds

PumbaX gets exactly 2 kills in 14.5 of 100 rounds. 1.1 percentage points above the level 10 average (13.4%).

2K rounds 14.5%+1.1 pp better than 73%
3K rounds 4.2%+0.1 pp better than 54%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 10x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.12 enemies flashed per round (12 per 100 rounds). 0.18 below the level 10 average (0.30).

Utility hit rate 42%+7 pp better than 90%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.12−0.18 better than 6%
Deaths per round 70%−1 pp better than 67%

Patterns

From the last 43 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +112 ELO, win rate 55%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Most kills in a match: 29 · Cache
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
46% -
0.80 -
81.2 -
1.15-
45% of 51 duels -
57% of 7 situations -
Dust 29
44% -
0.70 -
76.5 -
0.92-
50% of 42 duels -
22% of 9 situations -
Cache7
71% -
0.92 -
97.0 -
1.26-
71% of 28 duels -
33% of 6 situations -
Inferno5
80% -
0.83 -
87.2 -
1.11-
75% of 16 duels -
0% of 3 situations -
Ancient3
100% -
0.66 -
74.3 -
1.04-
56% of 9 duels -
100% of 1 situations -
Anubis3
67% -
0.80 -
85.2 -
1.09-
55% of 11 duels -
67% of 3 situations -
Nuke3
100% -
0.88 -
98.3 -
1.25-
73% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PumbaX plays

Across 43 matches PumbaX averages K/R 0.80, ADR 84.8 and a rating of 1.11. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 players. Averages 17.8 kills per match with 49% headshots. In 24 of 43 matches the rating was 1.10 or higher (56%), in 12 it was below 0.90. In 43 matches with detailed stats: 10 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.