Pull2k

Belarus
On FACEIT since 2020 135 matches tracked 55 matches in 30 days
Last updated:

How does Pull2k play?

Rating 1.12 K/R 0.81 ADR 86.2 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 135 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.11+0.08 · Ø 1.03 better than 72%
Pistol kills per match 3.8
Knife kills 4 in 135 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 74%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 38x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 69%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Pull2k is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 135 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOctNov

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
23 matches · 43% win rate
On Dust 2 −30 ELO
25 matches · 40% win rate
On Fridays ±0 ELO, win rate 38%

Pull2k loses the most ELO on Ancient: −47 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 39 · Anubis

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
40% better than 13%
0.77 better than 63%
83.0 better than 60%
1.05 better than 53%
46% of 102 duels better than 21%
31% of 13 situations better than 31%
Ancient23
43% better than 20%
0.81 better than 76%
89.2 better than 81%
1.13 better than 77%
54% of 94 duels better than 61%
43% of 14 situations better than 64%
Mirage22
55% better than 60%
0.80 better than 72%
84.7 better than 66%
1.08 better than 63%
55% of 106 duels better than 70%
27% of 11 situations better than 18%
Anubis18
33% better than 5%
0.85 better than 90%
89.4 better than 86%
1.17 better than 86%
53% of 99 duels better than 55%
30% of 10 situations better than 31%
Inferno16
56% better than 54%
0.83 better than 81%
85.4 better than 65%
1.15 better than 75%
57% of 83 duels better than 72%
38% of 8 situations right on the average
Nuke15
53% better than 44%
0.75 better than 47%
79.7 better than 35%
1.03 better than 45%
46% of 69 duels better than 15%
64% of 11 situations better than 94%
Cache13
62% -
0.95 -
97.0 -
1.36-
56% of 50 duels -
29% of 7 situations -
Vertigo3
0% -
0.64 -
74.9 -
0.84-
60% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pull2k plays

Across 135 matches Pull2k averages K/R 0.81, ADR 86.2 and a rating of 1.12. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 58% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 68 of 135 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 135 matches with detailed stats: 38 4Ks and 3 aces. Pull2k loses the most ELO on Ancient (−47 ELO, win rate 43%). Last 30 days: 55 matches, win rate 44%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.