Pule

Serbia
On FACEIT since 2014 399 matches tracked 111 matches in 30 days
ELO ▲ 195
3,070
30-day peak: 3,100
Rank EU ▲ 1,935 places
#6,760
Serbia #127 in Serbia
30 days · prev. #8,695 · best #5,931
Last updated:

How does Pule play?

Rating 1.09 (from 375 matches) K/R 0.79 ADR 86.4 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 375 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 71%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 45%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.10+0.05 · Ø 1.05 better than 57%
Pistol kills per match 3.3
Knife kills 11 in 399 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 57%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 71x 4K, 5 aces in 315 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (3.8).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.7+1.9 · Ø 3.8 better than 91%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 83%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +369
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.13, Rating −0.17, ADR −10.3

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months: 0.73 (at the start 0.86). Just below the average (0.75).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −67 ELO
27 matches · 56% win rate
On Dust 2 −55 ELO
106 matches · 47% win rate
On Thursdays +37 ELO, win rate 49%

Pule loses the most ELO on Nuke: −67 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 47 · Nuke
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
47% better than 22%
0.77 better than 56%
84.4 better than 62%
1.07 right on the average
49% of 365 duels better than 30%
42% of 52 situations better than 58%
Ancient88
57% better than 57%
0.79 better than 67%
88.5 better than 78%
1.09 better than 62%
50% of 361 duels better than 35%
43% of 53 situations better than 63%
Mirage87
49% better than 25%
0.75 better than 46%
82.5 better than 52%
1.03 better than 39%
47% of 345 duels better than 19%
43% of 40 situations better than 64%
Inferno68
65% better than 59%
0.85 better than 71%
91.1 better than 74%
1.20 better than 65%
55% of 310 duels better than 41%
51% of 37 situations better than 78%
Nuke27
56% better than 44%
0.81 better than 67%
87.0 better than 70%
1.13 better than 64%
53% of 137 duels better than 46%
20% of 10 situations better than 12%
Anubis15
47% better than 23%
0.78 better than 63%
87.1 better than 76%
1.04-
54% of 70 duels better than 59%
0% of 9 situations better than 1%
Cache8
63% -
0.81 -
87.4 -
1.14-
54% of 26 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pule plays

Across 399 matches Pule averages K/R 0.79 and ADR 86.4; the rating across the 375 rated matches is 1.09. Biggest strength: Utility damage per round at 5.7, better than 91% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Inferno with a 65% win rate in 68 matches. In 171 of 375 matches the rating was 1.10 or higher (46%), in 110 it was below 0.90. In 315 matches with detailed stats: 71 4Ks and 5 aces. Best month by rating: August 2026 at 1.20. Pule loses the most ELO on Nuke (−67 ELO, win rate 56%). Things go best on Ancient (+218 ELO, win rate 57%). Match no. 4 of the day goes best: 66% win rate, +120 ELO. Improved over the last three months: Win rate +3 pp, ELO +369. Got weaker: K/R −0.13, Rating −0.17, ADR −10.3. Unchanged in recent months: Headshots at 53%. Last 30 days: 111 matches, win rate 52%, net ELO −199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.