Pukii

Spain
On FACEIT since 2018 218 matches tracked 59 matches in 30 days
ELO ▲ 264
2,906
30-day peak: 3,007
Rank EU ▼ 3,370 places
#13,125
Spain #109 in Spain
30 days · prev. #9,755 · best #9,743
Last updated:
Next update possible in 37m 58s

How does Pukii play?

Rating 1.02 (from 204 matches) K/R 0.71 ADR 78.4 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 40%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.9
Knife kills 2 in 218 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 22x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.31).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 77%
Enemies flashed per round 0.56+0.25 · Ø 0.31 better than 96%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +9 pp, ELO +439
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 78.3, Headshots at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −50 ELO
23 matches · 57% win rate
On Dust 2 −46 ELO
65 matches · 71% win rate
On Fridays −46 ELO, win rate 42%

Pukii loses the most ELO on Inferno: −50 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.00 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 37 · Inferno

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
71% better than 96%
0.76 better than 53%
84.1 better than 62%
1.11 better than 65%
53% of 256 duels better than 55%
33% of 33 situations better than 34%
Mirage65
51% better than 40%
0.68 better than 17%
75.8 better than 21%
0.96 better than 19%
50% of 241 duels better than 37%
35% of 40 situations better than 38%
Anubis32
53% better than 47%
0.75 right on the average
81.5 better than 50%
1.10 better than 64%
53% of 116 duels better than 55%
63% of 19 situations better than 94%
Inferno23
57% better than 46%
0.68 better than 11%
75.7 better than 11%
1.02 better than 22%
55% of 67 duels right on the average
56% of 9 situations better than 83%
Ancient19
37% better than 6%
0.66 better than 10%
74.8 better than 14%
0.91 better than 9%
52% of 60 duels right on the average
35% of 20 situations better than 40%
Nuke7
29% -
0.60 -
70.0 -
0.82-
38% of 32 duels -
43% of 7 situations -
Cache4
25% -
0.50 -
60.4 -
0.78-
40% of 5 duels -
0% of 2 situations -
Overpass3
0% -
0.56 -
67.3 -
0.68-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Pukii plays

Across 218 matches Pukii averages K/R 0.71 and ADR 78.4; the rating across the 204 rated matches is 1.02. Biggest strength: Utility damage per round at 4.9, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 71% win rate in 65 matches. In 78 of 204 matches the rating was 1.10 or higher (38%), in 73 it was below 0.90. In 118 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. Pukii loses the most ELO on Inferno (−50 ELO, win rate 57%). Things go best on Anubis (+93 ELO, win rate 53%). Improved over the last three months: Win rate +9 pp, ELO +439. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 78.3, Headshots at 50%. Last 30 days: 59 matches, win rate 63%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.