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Pugs--

Indonesia
On FACEIT since 2017 234 matches tracked 19 matches in 30 days
ELO ▲ 106
3,085
30-day peak: 3,088
Rank SEA ▲ 51 places
#123
Indonesia #13 in Indonesia
30 days · prev. #174 · best #123
Last updated:

How does Pugs-- play?

Rating 1.22 (from 176 matches) K/R 0.78 ADR 83.5 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 176 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 56%+4 pp · Ø 52% better than 77%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.29+0.24 · Ø 1.05 better than 94%
Pistol kills per match 3.7 from the last 211

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 90%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 38x 4K, 6 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 36%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.71+0.40 · Ø 0.31 better than 99%
Deaths per round 60%−11 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.19, ADR +21.4, Headshots +9 pp
= Stayed the same
Rating at 1.24, ELO at 3,085
▼ Got worse
Win rate −10 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.88 (at the start 0.69). Well above the average (0.75).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −91 ELO
49 matches · 47% win rate
In match 4 of the day −68 ELO
29 matches · 45% win rate
Between 6:00 and 12:00 +27 ELO, win rate 47%
On Thursdays −63 ELO, win rate 38%

Pugs-- loses the most ELO in match 1 of the day: −91 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.60 · Ancient
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
59% better than 70%
0.92 better than 96%
97.2 better than 96%
1.25 better than 93%
55% of 288 duels better than 66%
42% of 48 situations better than 60%
Ancient52
67% better than 86%
0.94 better than 98%
102.2 better than 99%
1.28 better than 95%
61% of 242 duels better than 91%
33% of 18 situations better than 37%
Dust 238
50% better than 31%
0.84 better than 82%
89.1 better than 80%
1.22 better than 87%
52% of 144 duels better than 47%
41% of 27 situations better than 55%
Anubis24
58% better than 59%
0.78 better than 62%
87.7 better than 80%
1.14 better than 74%
50% of 90 duels better than 36%
57% of 21 situations better than 89%
Nuke10
50% -
0.87 -
92.1 -
1.18-
57% of 37 duels -
25% of 8 situations -
Inferno8
88% -
0.91 -
96.0 -
1.43-
82% of 17 duels -
0% of 3 situations -
Cache7
29% -
0.67 -
73.4 -
0.98-
50% of 34 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pugs-- plays

Across 234 matches Pugs-- averages K/R 0.78 and ADR 83.5; the rating across the 176 rated matches is 1.22. Biggest strength: Deaths per round at just 60% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Averages 19.1 kills per match with 54% headshots. The strongest map is Ancient with a 67% win rate in 52 matches. In 99 of 176 matches the rating was 1.10 or higher (56%), in 40 it was below 0.90. In 138 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: June 2026 at 1.33. Pugs-- loses the most ELO in match 1 of the day (−91 ELO, win rate 47%). Things go best in match 2 of the day (+300 ELO, win rate 67%). From match no. 5 of the day on, things go best: 70% win rate, +102 ELO. Improved over the last three months: K/R +0.19, ADR +21.4, Headshots +9 pp. Got weaker: Win rate −10 pp. Unchanged in recent months: Rating at 1.24, ELO at 3,085. Last 30 days: 19 matches, win rate 63%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.