Puedubec73

France
24 matches tracked
Last updated:

How does Puedubec73 play?

Rating 0.83 K/R 0.59 ADR 72.7 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 4% normal 0.90 to 1.09 21% weak 0.75 to 0.89 29% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 2 average.
Headshots
better than most on level 2 about average weaker than most
Level 2

Compared with 400 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 69%
Opening duels won 44%−4 pp · Ø 48% better than 31%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 23%−12 pp · Ø 35% better than 6%
Clutch 1v2 won 10%−10 pp · Ø 20% better than 7%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well above the average (39%).

Headshot rate 46%+7 pp · Ø 39% better than 83%
AWP share of kills 13%−1 pp · Ø 14% better than 63%
K/D 0.82−0.11 · Ø 0.93 better than 27%
Pistol kills per match 2.0
Knife kills 1 in 24 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.5%).

2K rounds 11.5%−0.8 pp · Ø 12.3% better than 47%
3K rounds 2.3%−1.2 pp · Ø 3.5% better than 16%
MVPs per match 1.8−0.2 · Ø 2.0 better than 43%
4Ks and aces 1x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (3.1).

Utility hit rate 36%+5 pp · Ø 31% better than 68%
Utility damage per round 8.0+4.9 · Ø 3.1 better than 97%
Enemies flashed per round 0.34+0.13 · Ø 0.21 better than 82%
Deaths per round 73%−1 pp · Ø 74% better than 71%

Patterns

Soon this shows where Puedubec73 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.73 · Inferno
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
50% -
0.46 -
62.1 -
0.68-
32% of 19 duels -
67% of 3 situations -
Inferno5
100% -
0.68 -
87.8 -
0.99-
42% of 24 duels -
0% of 2 situations -
Anubis4
50% -
0.57 -
65.9 -
0.75-
57% of 23 duels -
0% of 1 situations -
Dust 23
67% -
0.48 -
70.4 -
0.75-
54% of 13 duels -
-
Nuke3
100% -
0.72 -
78.5 -
1.02-
44% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Puedubec73 plays

Across 24 matches Puedubec73 averages K/R 0.59, ADR 72.7 and a rating of 0.83. Biggest strength: Utility damage per round at 8.0, better than 97% of level 2 players. Most room to improve: Clutch 1v1 won at 23%, better than only 6% of level 2 players. Averages 13.0 kills per match with 46% headshots. In 4 of 24 matches the rating was 1.10 or higher (17%), in 15 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 1 matches, win rate 100%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.