Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Ptok

Poland
On FACEIT since 2015 328 matches tracked 147 matches in 30 days
Last updated:

How does Ptok play?

Rating 1.02 (from 316 matches) K/R 0.72 ADR 77.9 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 316 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.00−0.05 · Ø 1.05 better than 29%
Pistol kills per match 2.8
Knife kills 3 in 328 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 50%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 43x 4K, 4 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ELO +136
= Stayed the same
ADR at 79.2, Win rate at 54%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −177 ELO
65 matches · 52% win rate
On Cache −150 ELO
23 matches · 65% win rate
Between 12:00 and 18:00 −120 ELO, win rate 37%

Ptok loses the most ELO on Anubis: −177 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Cache
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 14 wins in a row · Mirage
  4. Most kills in a match: 42 · Cache

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
56% better than 66%
0.69 better than 23%
76.4 better than 24%
0.97 better than 24%
49% of 438 duels better than 34%
32% of 37 situations better than 31%
Dust 269
57% better than 67%
0.77 better than 60%
81.0 better than 47%
1.07 better than 56%
47% of 402 duels better than 24%
24% of 46 situations better than 14%
Anubis65
52% better than 43%
0.73 better than 39%
79.2 better than 35%
1.03 better than 40%
47% of 317 duels better than 22%
26% of 34 situations better than 21%
Nuke40
53% better than 40%
0.71 better than 27%
74.3 better than 13%
1.00 better than 26%
48% of 201 duels better than 23%
53% of 17 situations better than 78%
Ancient25
48% better than 33%
0.72 better than 32%
75.5 better than 17%
1.02 better than 39%
48% of 144 duels better than 27%
36% of 11 situations better than 47%
Cache23
65% better than 79%
0.73 better than 42%
77.5 better than 35%
1.03 better than 43%
53% of 152 duels better than 55%
46% of 13 situations better than 67%
Inferno18
44% better than 14%
0.70 better than 19%
78.2 better than 22%
0.96 better than 10%
50% of 101 duels better than 24%
33% of 15 situations better than 34%

Compared with players on the same level who have at least 15 matches on the map.

How Ptok plays

Across 328 matches Ptok averages K/R 0.72 and ADR 77.9; the rating across the 316 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Cache with a 65% win rate in 23 matches. In 120 of 316 matches the rating was 1.10 or higher (38%), in 116 it was below 0.90. In 242 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. Ptok loses the most ELO on Anubis (−177 ELO, win rate 52%). Things go best on Mirage (+114 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, +14 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ELO +136. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 79.2, Win rate at 54%. Last 30 days: 147 matches, win rate 56%, net ELO +368.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.