Ptaque

Togo
156 matches tracked 38 matches in 30 days
Last updated:

How does Ptaque play?

Rating 0.99 (from 106 matches) K/R 0.68 ADR 79.8 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 22%−1 pp · Ø 23% better than 53%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.93−0.07 · Ø 1.00 better than 33%
Pistol kills per match 2.8
Knife kills 1 in 156 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 62%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 42%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 13x 4K, 2 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.0).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 7.9+3.9 · Ø 4.0 better than 98%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.10, Rating +0.05, ADR +6.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.72 (at the start 0.62). Right on the average (0.72).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −112 ELO
46 matches · 35% win rate
On Dust 2 −110 ELO
36 matches · 50% win rate
Between 12:00 and 18:00 −98 ELO, win rate 42%

Ptaque loses the most ELO in match 1 of the day: −112 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Nuke
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 45%
0.69 better than 40%
83.0 better than 74%
1.09 better than 84%
60% of 100 duels better than 93%
42% of 19 situations better than 63%
Dust 236
50% right on the average
0.67 better than 30%
74.8 better than 30%
0.92 better than 27%
44% of 85 duels better than 20%
21% of 19 situations better than 15%
Ancient28
43% better than 27%
0.66 better than 24%
78.4 better than 49%
0.92 better than 34%
47% of 109 duels better than 37%
46% of 13 situations better than 72%
Inferno24
54% better than 62%
0.69 better than 45%
80.9 better than 68%
0.96 better than 44%
43% of 44 duels better than 19%
78% of 9 situations better than 99%
Nuke17
35% better than 7%
0.74 better than 56%
83.0 better than 67%
1.07-
53% of 57 duels better than 64%
63% of 8 situations better than 91%
Anubis3
67% -
0.58 -
64.1 -
0.72-
38% of 13 duels -
67% of 3 situations -
Cache3
33% -
0.85 -
96.0 -
1.15-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ptaque plays

Across 156 matches Ptaque averages K/R 0.68 and ADR 79.8; the rating across the 106 rated matches is 0.99. Biggest strength: Utility hit rate at 46%, better than 98% of level 6 players. Averages 15.1 kills per match with 45% headshots. The strongest map is Inferno with a 54% win rate in 24 matches. In 40 of 106 matches the rating was 1.10 or higher (38%), in 46 it was below 0.90. In 86 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: June 2026 at 1.01. Ptaque loses the most ELO in match 1 of the day (−112 ELO, win rate 35%). Things go best on Mirage (+215 ELO, win rate 49%). From match no. 5 of the day on, things go best: 57% win rate, +75 ELO. Improved over the last three months: K/R +0.10, Rating +0.05, ADR +6.6. Got weaker: Headshots −3 pp, Win rate −3 pp. Last 30 days: 38 matches, win rate 42%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.