Przemokin

Poland
On FACEIT since 2024 230 matches tracked 62 matches in 30 days
Last updated:

How does Przemokin play?

Rating 1.01 K/R 0.76 ADR 81.8 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 230 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 67%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.99−0.02 · Ø 1.01 better than 44%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 72%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 28x 4K, 5 aces in 198 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.2).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 2%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 3%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.7
= Stayed the same
Headshots at 50%
▼ Got worse
Win rate −9 pp, ELO −104

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −108 ELO
68 matches · 54% win rate
On Nuke −56 ELO
34 matches · 62% win rate
Between 12:00 and 18:00 +28 ELO, win rate 48%
On Wednesdays −4 ELO, win rate 36%

Przemokin loses the most ELO on Mirage: −108 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Ancient
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 66%
0.74 better than 55%
80.4 better than 53%
0.98 better than 39%
53% of 283 duels better than 62%
37% of 19 situations better than 47%
Anubis42
43% better than 25%
0.75 better than 64%
82.5 better than 64%
0.99 better than 44%
54% of 183 duels better than 71%
52% of 21 situations better than 89%
Ancient35
46% better than 30%
0.78 better than 75%
83.4 better than 68%
1.00 better than 45%
46% of 174 duels better than 26%
31% of 13 situations better than 30%
Nuke34
62% better than 72%
0.81 better than 76%
83.4 better than 62%
1.09 better than 67%
43% of 153 duels better than 11%
41% of 17 situations better than 54%
Cache20
55% -
0.75 -
80.6 -
0.99-
53% of 73 duels -
30% of 10 situations -
Dust 215
53% better than 61%
0.75 better than 64%
78.3 better than 41%
1.01 right on the average
42% of 60 duels better than 11%
0% of 2 situations better than 1%
Vertigo9
78% -
0.92 -
94.4 -
1.27-
52% of 31 duels -
43% of 7 situations -
Inferno7
57% -
0.68 -
71.0 -
0.87-
28% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Przemokin plays

Across 230 matches Przemokin averages K/R 0.76, ADR 81.8 and a rating of 1.01. Biggest strength: 3K rounds at 4.5%, better than 76% of level 8 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 16.9 kills per match with 50% headshots. The strongest map is Nuke with a 62% win rate in 34 matches. In 88 of 230 matches the rating was 1.10 or higher (38%), in 86 it was below 0.90. In 198 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: September 2026 at 1.05. Przemokin loses the most ELO on Mirage (−108 ELO, win rate 54%). Things go best on Cache (+49 ELO, win rate 55%). Match no. 4 of the day goes best: 60% win rate, +31 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.7. Got weaker: Win rate −9 pp, ELO −104. Unchanged in recent months: Headshots at 50%. Last 30 days: 62 matches, win rate 47%, net ELO −158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.