Przemciuu3u

Poland
On FACEIT since 2024 173 matches tracked 32 matches in 30 days
ELO ▲ 112
2,276
30-day peak: 2,293
Rank EU
#111,084
Poland #5,647 in Poland
Last updated:

How does Przemciuu3u play?

Rating 1.08 (from 150 matches) K/R 0.78 ADR 84.4 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.08+0.05 · Ø 1.03 better than 63%
Pistol kills per match 2.5
Zeus kills6 in 173 matches
Knife kills 9 in 173 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 51%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 23x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −5.8, Win rate −9 pp, ELO −170

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.73 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −34 ELO
26 matches · 38% win rate
On Mirage −21 ELO
42 matches · 62% win rate
Between 0:00 and 6:00 −75 ELO, win rate 41%

Przemciuu3u loses the most ELO in match 3 of the day: −34 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 1.91 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
62% better than 85%
0.80 better than 74%
84.1 better than 66%
1.13 better than 78%
55% of 138 duels better than 71%
38% of 24 situations right on the average
Dust 240
55% better than 61%
0.77 better than 61%
80.4 better than 46%
1.06 better than 55%
50% of 146 duels better than 42%
44% of 25 situations better than 67%
Ancient32
41% better than 19%
0.76 better than 57%
85.6 better than 69%
1.05 better than 56%
55% of 109 duels better than 69%
25% of 16 situations better than 17%
Inferno23
48% better than 29%
0.92 better than 93%
93.7 better than 89%
1.27 better than 91%
57% of 82 duels better than 70%
15% of 13 situations better than 7%
Anubis16
50% better than 45%
0.76 better than 60%
83.9 better than 64%
1.08-
52% of 58 duels better than 54%
50% of 6 situations better than 79%
Cache12
33% -
0.69 -
79.9 -
0.85-
41% of 63 duels -
30% of 10 situations -
Nuke6
33% -
0.72 -
79.8 -
0.98-
48% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Przemciuu3u plays

Across 173 matches Przemciuu3u averages K/R 0.78 and ADR 84.4; the rating across the 150 rated matches is 1.08. Biggest strength: Utility damage per round at 5.7, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 54% headshots. The strongest map is Mirage with a 62% win rate in 42 matches. In 75 of 150 matches the rating was 1.10 or higher (50%), in 51 it was below 0.90. In 103 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. Przemciuu3u loses the most ELO in match 3 of the day (−34 ELO, win rate 38%). Things go best in match 2 of the day (+68 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +68 ELO. Got weaker: K/R −0.08, Rating −0.11, ADR −5.8, Win rate −9 pp, ELO −170. Unchanged in recent months: Headshots at 54%. Last 30 days: 32 matches, win rate 56%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.