Proyekt

Japan
On FACEIT since 2023 99 matches tracked 36 matches in 30 days
Last updated:

How does Proyekt play?

Rating 1.03 K/R 0.75 ADR 82.7 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 99 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 22%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.04+0.02 · Ø 1.02 better than 64%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 75%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 80%
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 12x 4K, 0 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.05, ELO +286
= Stayed the same
ADR at 83.5, Headshots at 43%
▼ Got worse
Win rate −10 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −13 ELO
35 matches · 37% win rate
On Mirage −1 ELO
31 matches · 39% win rate
Between 12:00 and 18:00 −22 ELO, win rate 39%

Proyekt loses the most ELO in match 1 of the day: −13 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 25 · Dust 2
  3. Highest rating in a match: 2.25 · Nuke

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
39% better than 13%
0.72 better than 46%
80.8 better than 54%
0.98 better than 38%
48% of 130 duels better than 35%
33% of 15 situations better than 37%
Dust 220
55% better than 64%
0.71 better than 40%
78.0 better than 38%
0.98 better than 36%
48% of 85 duels better than 35%
67% of 6 situations better than 98%
Ancient12
50% -
0.77 -
83.8 -
1.05-
60% of 42 duels -
8% of 12 situations -
Anubis11
45% -
0.73 -
82.1 -
1.03-
36% of 44 duels -
20% of 10 situations -
Inferno10
50% -
0.77 -
89.8 -
1.02-
44% of 55 duels -
33% of 6 situations -
Nuke8
75% -
0.91 -
92.1 -
1.30-
53% of 36 duels -
33% of 3 situations -
Cache4
50% -
0.80 -
91.6 -
1.07-
62% of 21 duels -
100% of 2 situations -
Faceitaimdeagle3
67% -
0.59 -
70.5 -
0.98-
59% of 61 duels -
59% of 61 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Proyekt plays

Across 99 matches Proyekt averages K/R 0.75, ADR 82.7 and a rating of 1.03. Biggest strength: 3K rounds at 4.7%, better than 80% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 9 players. Averages 15.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 55% win rate in 20 matches. In 39 of 99 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 74 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. Proyekt loses the most ELO in match 1 of the day (−13 ELO, win rate 37%). Things go best on Dust 2 (+77 ELO, win rate 55%). Improved over the last three months: K/R +0.04, Rating +0.05, ELO +286. Got weaker: Win rate −10 pp. Unchanged in recent months: ADR at 83.5, Headshots at 43%. Last 30 days: 36 matches, win rate 47%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.