Proximaa06

Ukraine
On FACEIT since 2023 317 matches tracked 101 matches in 30 days
ELO ▲ 60
2,518
30-day peak: 2,518
Rank EU
#53,399
Ukraine #2,246 in Ukraine
Last updated:

How does Proximaa06 play?

Rating 1.06 K/R 0.77 ADR 83.2 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 317 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 49%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 47x 4K, 6 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.09, ADR −9.7, Win rate −3 pp, ELO −155

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
77 matches · 51% win rate
On Dust 2 −36 ELO
60 matches · 53% win rate
Between 0:00 and 6:00 −38 ELO, win rate 42%
On Thursdays +30 ELO, win rate 40%

Proximaa06 loses the most ELO on Ancient: −51 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.42 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient77
51% better than 44%
0.79 better than 68%
84.2 better than 61%
1.09 better than 64%
59% of 290 duels better than 85%
31% of 48 situations better than 30%
Anubis64
47% better than 31%
0.81 better than 77%
86.6 better than 77%
1.11 better than 70%
53% of 289 duels better than 57%
26% of 35 situations better than 21%
Mirage64
45% better than 22%
0.73 better than 40%
81.1 better than 48%
1.02 better than 41%
56% of 301 duels better than 74%
31% of 35 situations better than 26%
Dust 260
53% right on the average
0.77 better than 61%
82.7 better than 56%
1.09 better than 63%
49% of 216 duels better than 33%
54% of 24 situations better than 86%
Nuke33
55% right on the average
0.71 better than 28%
80.2 better than 40%
0.95 better than 15%
51% of 150 duels better than 45%
44% of 18 situations better than 63%
Cache15
60% better than 68%
0.78 better than 64%
84.5 better than 64%
1.09 better than 63%
58% of 67 duels better than 76%
0% of 3 situations better than 2%
Inferno3
33% -
0.69 -
73.1 -
0.88-
67% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Proximaa06 plays

Across 317 matches Proximaa06 averages K/R 0.77, ADR 83.2 and a rating of 1.06. Averages 16.3 kills per match with 54% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 148 of 317 matches the rating was 1.10 or higher (47%), in 104 it was below 0.90. In 248 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: November 2026 at 1.14. Proximaa06 loses the most ELO on Ancient (−51 ELO, win rate 51%). Things go best on Mirage (+65 ELO, win rate 45%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.08, Rating −0.09, ADR −9.7, Win rate −3 pp, ELO −155. Last 30 days: 101 matches, win rate 52%, net ELO −186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.