Protocoll

Hungary
228 matches tracked 66 matches in 30 days
Last updated:

How does Protocoll play?

Rating 0.90 K/R 0.65 ADR 73.6 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 228 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 47%−3 pp · Ø 50% better than 25%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 27%
K/D 0.88−0.11 · Ø 0.99 better than 9%
Pistol kills per match 2.1
Knife kills 3 in 228 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.7 pp · Ø 13.0% better than 28%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 24%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 16x 4K, 2 aces in 160 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 7.1+3.0 · Ø 4.1 better than 96%
Enemies flashed per round 0.41+0.15 · Ø 0.26 better than 85%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.07, ADR +5.7, Headshots +2 pp
= Stayed the same
Win rate at 49%
▼ Got worse
ELO −140

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.69. Last 3 months: 0.69 (at the start 0.62). Slightly below the average (0.72).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −74 ELO
42 matches · 48% win rate
On Mirage −42 ELO
39 matches · 49% win rate
On Sundays −51 ELO, win rate 40%

Protocoll loses the most ELO on Anubis: −74 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
47% better than 34%
0.67 better than 24%
76.5 better than 30%
0.94 better than 28%
52% of 245 duels better than 64%
46% of 46 situations better than 68%
Anubis42
48% better than 41%
0.66 better than 19%
73.9 better than 18%
0.92 better than 23%
47% of 175 duels better than 31%
19% of 32 situations better than 10%
Mirage39
49% better than 46%
0.63 better than 9%
71.5 better than 12%
0.90 better than 15%
46% of 151 duels better than 26%
46% of 24 situations better than 73%
Dust 235
46% better than 34%
0.58 better than 2%
68.0 better than 4%
0.80 better than 1%
43% of 135 duels better than 13%
35% of 17 situations better than 41%
Inferno30
53% right on the average
0.70 better than 40%
79.5 better than 49%
0.96 better than 32%
49% of 88 duels better than 38%
38% of 16 situations right on the average
Cache13
46% -
0.64 -
71.6 -
0.89-
45% of 55 duels -
56% of 9 situations -
Nuke5
80% -
0.60 -
71.6 -
0.84-
41% of 22 duels -
67% of 6 situations -
Overpass3
67% -
0.54 -
61.0 -
0.75-
25% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Protocoll plays

Across 228 matches Protocoll averages K/R 0.65, ADR 73.6 and a rating of 0.90. Biggest strength: Utility damage per round at 7.1, better than 96% of level 8 players. Most room to improve: K/D at 0.88, better than only 9% of level 8 players. Averages 14.0 kills per match with 47% headshots. The strongest map is Inferno with a 53% win rate in 30 matches. In 53 of 228 matches the rating was 1.10 or higher (23%), in 126 it was below 0.90. In 160 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 0.95. Protocoll loses the most ELO on Anubis (−74 ELO, win rate 48%). Things go best on Ancient (+52 ELO, win rate 47%). Match no. 2 of the day goes best: 64% win rate, −28 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +5.7, Headshots +2 pp. Got weaker: ELO −140. Unchanged in recent months: Win rate at 49%. Last 30 days: 66 matches, win rate 50%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.