ProstoDodik1

Russia
On FACEIT since 2026 158 matches tracked 23 matches in 30 days
Last updated:
Next update possible in 1h 6m

How does ProstoDodik1 play?

Rating 1.03 K/R 0.75 ADR 82.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 7

Compared with 1,031 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 52%+2 pp · Ø 50% better than 66%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (46%).

Headshot rate 38%−8 pp · Ø 46% better than 12%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.04+0.05 · Ø 0.99 better than 70%
Pistol kills per match 2.1
Zeus kills1 in 158 matches
Knife kills 2 in 158 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.2%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 83%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 61%
MVPs per match 2.4+0.2 · Ø 2.2 better than 77%
4Ks and aces 23x 4K, 0 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 86%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 50%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +111
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −4.4

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.72 (at the start 0.78). Right on the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
29 matches · 48% win rate
On Anubis −22 ELO
35 matches · 54% win rate
On Fridays ±0 ELO, win rate 35%

ProstoDodik1 loses the most ELO on Dust 2: −45 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Highest rating in a match: 2.87 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis35
54% better than 61%
0.81 better than 89%
89.9 better than 93%
1.12 better than 87%
56% of 132 duels better than 79%
44% of 16 situations better than 69%
Ancient30
67% better than 92%
0.80 better than 85%
90.0 better than 95%
1.12 better than 90%
54% of 153 duels better than 74%
38% of 26 situations better than 54%
Dust 229
48% better than 41%
0.70 better than 40%
74.8 better than 24%
0.97 better than 39%
49% of 91 duels better than 44%
30% of 27 situations better than 30%
Nuke27
44% better than 22%
0.74 right on the average
81.2 better than 57%
0.99 better than 40%
49% of 94 duels better than 37%
18% of 17 situations better than 11%
Mirage22
27% better than 2%
0.68 better than 28%
74.8 better than 25%
0.91 better than 19%
50% of 78 duels better than 47%
25% of 16 situations better than 18%
Inferno12
50% -
0.71 -
77.3 -
0.95-
44% of 52 duels -
44% of 9 situations -
Cache3
67% -
0.77 -
80.9 -
1.06-
64% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ProstoDodik1 plays

Across 158 matches ProstoDodik1 averages K/R 0.75, ADR 82.5 and a rating of 1.03. Biggest strength: Utility damage per round at 5.8, better than 86% of level 7 players. Most room to improve: Headshot rate at 38%, better than only 12% of level 7 players. Averages 16.7 kills per match with 38% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 61 of 158 matches the rating was 1.10 or higher (39%), in 61 it was below 0.90. In 137 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. ProstoDodik1 loses the most ELO on Dust 2 (−45 ELO, win rate 48%). Things go best on Nuke (+29 ELO, win rate 44%). From match no. 5 of the day on, things go best: 63% win rate, −59 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +111. Got weaker: K/R −0.06, Rating −0.07, ADR −4.4. Last 30 days: 23 matches, win rate 57%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.