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Prophecy99

Chile
On FACEIT since 2016 137 matches tracked 21 matches in 30 days
ELO
2,154
Peak across recorded matches: 2,154
Rank SA ▲ 1,054 places
#4,167
Chile #239 in Chile
30 days · prev. #5,221 · best #3,881
Last updated:

How does Prophecy99 play?

Rating 1.19 K/R 0.82 ADR 87.6 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 137 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 41%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 90%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 57%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +5 pp
= Stayed the same
K/R at 0.84, ADR at 90.2, Win rate at 57%, ELO at 2,154
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +25 ELO
31 matches · 48% win rate

Prophecy99 loses the most ELO in match 2 of the day: +25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.42 · Vertigo
  5. Reached level 10 · Inferno

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
62% better than 85%
0.80 better than 77%
84.6 better than 69%
1.19 better than 89%
58% of 170 duels better than 85%
33% of 48 situations better than 35%
Inferno24
71% better than 92%
0.86 better than 89%
91.0 better than 85%
1.25 better than 92%
62% of 71 duels better than 88%
46% of 28 situations better than 72%
Ancient18
39% better than 13%
0.77 better than 66%
86.3 better than 76%
1.07 better than 65%
49% of 71 duels better than 38%
9% of 11 situations better than 3%
Cache18
44% better than 21%
0.81 better than 77%
91.2 better than 84%
1.18 better than 83%
55% of 42 duels better than 66%
40% of 10 situations better than 52%
Anubis9
33% -
0.87 -
89.5 -
1.28-
67% of 18 duels -
50% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prophecy99 plays

Across 137 matches Prophecy99 averages K/R 0.82, ADR 87.6 and a rating of 1.19. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 57% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 71 of 137 matches the rating was 1.10 or higher (52%), in 29 it was below 0.90. In 107 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: November 2026 at 1.37. Prophecy99 loses the most ELO in match 2 of the day (+25 ELO, win rate 48%). Things go best on Inferno (+60 ELO, win rate 71%). Improved over the last three months: Rating +0.06, Headshots +5 pp. Unchanged in recent months: K/R at 0.84, ADR at 90.2, Win rate at 57%, ELO at 2,154. Last 30 days: 21 matches, win rate 62%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.