Propex

Estonia
On FACEIT since 2015 45 matches tracked 13 matches in 30 days
ELO
1,793
Rank EU
#380,351
Last updated:

How does Propex play?

Rating 1.01 K/R 0.71 ADR 77.2 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 45 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 81%
AWP share of kills 22%+11 pp · Ø 11% better than 91%
K/D 0.99−0.02 · Ø 1.01 better than 41%
Pistol kills per match 2.7
Knife kills 1 in 45 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.2%).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 15%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 5x 4K, 1 ace in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 86%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 78.3, Win rate at 52%
▼ Got worse
Headshots −2 pp

Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
23 matches · 39% win rate

Propex loses the most ELO in match 1 of the day: ±0 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 28 · Ancient
  3. Highest rating in a match: 2.11 · Ancient

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient13
46% -
0.70 -
76.2 -
0.98-
51% of 51 duels -
40% of 10 situations -
Mirage10
70% -
0.73 -
75.1 -
1.07-
53% of 49 duels -
83% of 6 situations -
Inferno6
33% -
0.53 -
71.8 -
0.70-
33% of 33 duels -
100% of 1 situations -
Cache5
40% -
0.79 -
83.4 -
1.03-
62% of 26 duels -
67% of 3 situations -
Dust 25
60% -
0.73 -
74.2 -
1.13-
46% of 24 duels -
50% of 2 situations -
Anubis4
50% -
0.73 -
80.9 -
1.00-
55% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Propex plays

Across 45 matches Propex averages K/R 0.71, ADR 77.2 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Averages 15.3 kills per match with 54% headshots. The strongest map is Mirage with a 70% win rate in 10 matches. In 17 of 45 matches the rating was 1.10 or higher (38%), in 17 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: May 2026 at 1.03. Propex loses the most ELO in match 1 of the day (±0 ELO, win rate 39%). Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 78.3, Win rate at 52%. Last 30 days: 13 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.