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Propaganda_-

Japan
On FACEIT since 2023 75 matches tracked 26 matches in 30 days
ELO ▲ 200
2,647
30-day peak: 2,647
Rank SEA ▲ 328 places
#704
Japan #916 in Japan
30 days · prev. #1,032 · best #626
Last updated:

How does Propaganda_- play?

Rating 1.05 K/R 0.75 ADR 85.2 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 75 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.06+0.01 · Ø 1.05 better than 51%
Pistol kills per match 2.8
Zeus kills2 in 75 matches
Knife kills 1 in 75 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 16x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 88%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Propaganda_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 75 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOctNov

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Longest win streak: 5 wins in a row · Cache
  3. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
73% better than 98%
0.81 better than 76%
92.3 better than 89%
1.18 better than 84%
61% of 120 duels better than 91%
54% of 13 situations better than 85%
Anubis11
64% -
0.74 -
87.7 -
1.03-
50% of 54 duels -
57% of 7 situations -
Ancient10
40% -
0.71 -
82.6 -
0.95-
44% of 54 duels -
60% of 5 situations -
Cache9
67% -
0.73 -
81.8 -
0.95-
37% of 41 duels -
67% of 3 situations -
Mirage7
14% -
0.60 -
70.1 -
0.78-
42% of 33 duels -
0% of 2 situations -
Nuke3
67% -
0.74 -
78.9 -
1.08-
33% of 9 duels -
100% of 2 situations -
Vertigo3
67% -
0.74 -
80.1 -
1.08-
50% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Propaganda_- plays

Across 75 matches Propaganda_- averages K/R 0.75, ADR 85.2 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 73% win rate in 30 matches. In 31 of 75 matches the rating was 1.10 or higher (41%), in 27 it was below 0.90. In 75 matches with detailed stats: 16 4Ks and 0 aces. Things go best from match 5 of the day (±0 ELO, win rate 75%). From match no. 5 of the day on, things go best: 75% win rate. Last 30 days: 26 matches, win rate 69%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.