Prolikooooo

Poland
On FACEIT since 2021 174 matches tracked 57 matches in 30 days
ELO ▲ 129
2,203
30-day peak: 2,203
Rank EU
#141,422
Poland #7,790 in Poland
Last updated:

How does Prolikooooo play?

Rating 1.18 K/R 0.85 ADR 91.3 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 174 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 92%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 3.9
Knife kills 5 in 174 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 90%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 32x 4K, 5 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 40%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +7.6, Win rate +7 pp, ELO +132
= Stayed the same
Rating at 1.20
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.88 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −23 ELO
30 matches · 47% win rate
On Anubis −19 ELO
23 matches · 52% win rate
On Saturdays +25 ELO, win rate 48%

Prolikooooo loses the most ELO in match 3 of the day: −23 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.33 · Mirage
  3. Reached level 10 · Mirage
  4. Longest win streak: 5 wins in a row · Inferno
  5. Most kills in a match: 48 · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 67%
0.81 better than 79%
88.9 better than 85%
1.13 better than 79%
54% of 312 duels better than 67%
44% of 27 situations better than 69%
Ancient36
47% better than 33%
0.90 better than 97%
95.1 better than 96%
1.27 better than 98%
58% of 173 duels better than 86%
42% of 12 situations better than 58%
Anubis23
52% better than 49%
0.84 better than 90%
88.6 better than 85%
1.14 better than 82%
58% of 139 duels better than 82%
38% of 13 situations better than 53%
Cache18
44% -
0.75 -
79.8 -
1.03-
46% of 89 duels -
36% of 14 situations -
Nuke15
73% better than 94%
1.00 better than 99%
104.3 better than 99%
1.41 better than 99%
56% of 80 duels better than 66%
31% of 13 situations better than 29%
Dust 210
40% -
0.94 -
101.8 -
1.32-
57% of 61 duels -
67% of 6 situations -
Inferno8
50% -
0.76 -
81.2 -
0.98-
61% of 46 duels -
0% of 1 situations -
Vertigo7
57% -
0.95 -
99.1 -
1.29-
53% of 34 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prolikooooo plays

Across 174 matches Prolikooooo averages K/R 0.85, ADR 91.3 and a rating of 1.18. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 58% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 95 of 174 matches the rating was 1.10 or higher (55%), in 44 it was below 0.90. In 133 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: October 2026 at 1.24. Prolikooooo loses the most ELO in match 3 of the day (−23 ELO, win rate 47%). Things go best from match 5 of the day (+44 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +44 ELO. Improved over the last three months: K/R +0.04, ADR +7.6, Win rate +7 pp, ELO +132. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.20. Last 30 days: 57 matches, win rate 56%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.