Prokann

RS
On FACEIT since 2024 305 matches tracked 70 matches in 30 days
Last updated:

How does Prokann play?

Rating 1.00 K/R 0.71 ADR 79.3 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 305 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 36%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 49%−2 pp · Ø 51% better than 37%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01−0.02 · Ø 1.03 better than 35%
Pistol kills per match 2.6
Knife kills 4 in 305 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 15%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 27x 4K, 2 aces in 219 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 7.5+3.4 · Ø 4.1 better than 98%
Enemies flashed per round 0.55+0.24 · Ø 0.31 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +403
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.3, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −109 ELO
102 matches · 40% win rate
On Ancient −28 ELO
71 matches · 56% win rate
On Anubis −1 ELO
54 matches · 65% win rate

Prokann loses the most ELO on Mirage: −109 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
40% better than 11%
0.67 better than 16%
76.0 better than 24%
0.94 better than 18%
51% of 414 duels better than 47%
37% of 65 situations better than 46%
Ancient71
56% better than 63%
0.70 better than 26%
80.1 better than 40%
1.01 better than 39%
51% of 280 duels better than 45%
36% of 42 situations better than 46%
Dust 264
58% better than 70%
0.78 better than 64%
84.2 better than 64%
1.12 better than 73%
53% of 261 duels better than 57%
43% of 47 situations better than 64%
Anubis54
65% better than 88%
0.70 better than 26%
79.8 better than 39%
1.00 better than 32%
50% of 221 duels better than 35%
33% of 49 situations better than 39%
Nuke10
60% -
0.73 -
77.8 -
1.04-
51% of 51 duels -
0% of 4 situations -
Cache3
33% -
0.55 -
62.6 -
0.74-
36% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prokann plays

Across 305 matches Prokann averages K/R 0.71, ADR 79.3 and a rating of 1.00. Biggest strength: Utility damage per round at 7.5, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Anubis with a 65% win rate in 54 matches. In 101 of 305 matches the rating was 1.10 or higher (33%), in 128 it was below 0.90. In 219 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. Prokann loses the most ELO on Mirage (−109 ELO, win rate 40%). Things go best on Dust 2 (+126 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −54 ELO. Improved over the last three months: ELO +403. Got weaker: K/R −0.06, Rating −0.09, ADR −5.3, Win rate −3 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 70 matches, win rate 56%, net ELO +213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.